Graffiti

Graffiti is a high-performance rendering engine built specifically for the Reach profile on top of XNA/Monogame with a very specific feature set
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
Protogame163
6 years ago4C#
This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
Minirts97
2 years agootherC#
A game engine to learn about game engine development
Graffiti11
11 years ago1C#
Graffiti is a high-performance rendering engine built specifically for the Reach profile on top of XNA/Monogame with a very specific feature set
Imguihandler913 years ago8November 28, 2020otherC#
Framework for easy Dear ImGui integration in C# applications
Flowvitae7
4 months ago27October 05, 2023mitC#
Efficient library for managing 2D static and procedural grids in games.
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