The process can be a little awkward, so here's a simple step by step guide:
|Description|Guide (Click one to view it)|
|--|--|
|Install WinFsp, which can be downloaded here. (Only the "Core" feature is necessary)||
|Download the latest version of EGL2 here.|
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|When ran, you should be greeted with a window with several buttons. If instead you see an error, follow the instructions it shows.| |
|Click "Setup", where a new window will prompt you to setup where you want your data to be stored.|
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|Create an empty folder where you want Fortnite to be installed. Set the "Install Folder" location to the folder you've just made.|
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|By default, it is configured to download and install the game in a decompressed state. This will simply download and decompress your game to it's full size.| |
|Feel free to use the other compression methods at the expense of download/update time (due to compression). I recommend using "LZ4" and the slowest compression level setting you feel comfortable with. LZ4 has decompression speeds that are extremely fast (~4 GB/s), and the slowest compression level can compress your install by over 2x. The slowest setting with LZ4 can compress ~40MB/s on a good computer, so do be conservative if your computer isn't great.|
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|Close the setup window when you're done configuring.|
|If you set your install folder correctly, the other buttons should be enabled.| |
|Click "Update". This will take about an hour or two, depending on the settings you chose and the computer you have. (You are downloading an entire game and probably compressing it, too, y'know.)|
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|When your game finishes updating/installing, click "Start".|
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|If all goes well, you should be able to click "Play". Once you enter in your exchange code, Fortnite should start!|
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|When relaunching, it's recommended to click "Update" again, in case a new update released.| |
I use CMake for Visual Studio, so your results may vary.
x64-windows-static
)WX_DIR
- Set this path to your wxWidgets directory.