Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Gophergameserver | 132 | a year ago | 2 | December 16, 2021 | 6 | apache-2.0 | Go | |||
:trophy: Feature packed, easy-to-use game server API for Go back-ends and Javascript clients. Tutorials and examples included! | ||||||||||
Video_game_messaging_app | 72 | 4 years ago | Dart | |||||||
Iniquity | 46 | 2 | 6 months ago | 25 | November 01, 2023 | 13 | mit | TypeScript | ||
A re-imagining of the iconic BBS software. | ||||||||||
Channeld | 28 | 4 months ago | 5 | apache-2.0 | Go | |||||
Next-Gen Gateway Service for distributed game servers built with Unreal or Unity Engine | ||||||||||
Jfastnet | 26 | 2 years ago | 17 | September 13, 2018 | 1 | apache-2.0 | Java | |||
Fast, reliable UDP messaging for Java. Designed for games. | ||||||||||
Solutions Cloud Adventure Sample Android Client | 26 | 11 years ago | 1 | apache-2.0 | Java | |||||
Cloud Adventure is a mobile game application built entirely upon Google’s Cloud Platform. It is an end-to-end implementation that uses multiple Google Cloud products - Google App Engine and Cloud Datastore Google Cloud Endpoints Android and Google Cloud Messaging. This game demonstrates following use cases: 1. Selecting a google account and user handle for use with the game 2. Saving game statistics to each player’s user account 3. Basic preset communication between users outside of the game 4. Basic preset communication between players during the game 5. Basic player state syncing, such as upon joining a game or ending a game 6. Leader board statistics easily available through Datastore | ||||||||||
Hydra Hpp | 13 | 7 years ago | mit | JavaScript | ||||||
Hydra Hot Potato Player (game) | ||||||||||
Midp Emulator | 11 | 3 years ago | Java | |||||||
MIDP/J2ME emulator | ||||||||||
Messager | 10 | 2 | 2 years ago | 4 | February 24, 2022 | mit | C# | |||
Simple messaging system for Unity, based on the event aggregator design pattern. | ||||||||||
Megadata | 8 | 2 | 4 years ago | 7 | October 10, 2018 | 45 | TypeScript | |||
Smart messaging for games |