Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Autolod | 1,354 | a year ago | 7 | other | C# | |||||
Automatic LOD generation + scene optimization | ||||||||||
Scene Graph Benchmark.pytorch | 914 | 2 months ago | 108 | mit | Jupyter Notebook | |||||
A new codebase for popular Scene Graph Generation methods (2020). Visualization & Scene Graph Extraction on custom images/datasets are provided. It's also a PyTorch implementation of paper “Unbiased Scene Graph Generation from Biased Training CVPR 2020” | ||||||||||
Three.terrain | 509 | 5 | 4 | a year ago | 6 | July 06, 2021 | 3 | mit | JavaScript | |
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web. | ||||||||||
Graph Rcnn.pytorch | 482 | 4 years ago | 32 | Python | ||||||
Pytorch code for our ECCV 2018 paper "Graph R-CNN for Scene Graph Generation" and other papers | ||||||||||
Factorizablenet | 157 | 4 years ago | 6 | Python | ||||||
Factorizable Net (Multi-GPU version): An Efficient Subgraph-based Framework for Scene Graph Generation | ||||||||||
Scene_generation | 145 | 3 years ago | 6 | apache-2.0 | Python | |||||
A PyTorch implementation of the paper: Specifying Object Attributes and Relations in Interactive Scene Generation | ||||||||||
Text2scene | 101 | a year ago | 2 | Python | ||||||
[CVPR 2019] Text2Scene: Generating Compositional Scenes from Textual Descriptions | ||||||||||
Proceduralpatterns2d | 57 | 5 years ago | other | C# | ||||||
Scfusion | 44 | 2 months ago | 2 | bsd-2-clause | C++ | |||||
The code of SCFusion: Real-time Incremental Scene Reconstruction with Semantic Completion | ||||||||||
Ebm_compositionality | 31 | 2 years ago | 3 | Python | ||||||
[NeurIPS'20] Code for the Paper Compositional Visual Generation and Inference with Energy Based Models |
This project shows a number of different patterns to use with Tilemaps to create custom maps. All the main functions are within the script MapFunctions.cs.
Within this project there are scenes showing examples of the following algorithms:
There is also an example of using multiple types of generation for one tilemap. This can be seen in the Multi-Generation Example subfolder.
Within each scene there will be an object named LevelGenerator. This object holds the LevelGenerator.cs Script, the exception to this rule is the multi-generation example scene. The object named LevelGenerator in this scene holds a customised version of the LevelGenerator.cs script which allows for multiple types of Map Settings
On this game object, you can generate and clear the level in edit mode using the buttons provided
To create a new map setting object, you need to right click in the project view then go Create->Map Settings.
or
You can got to Assets->Create->Map Settings from the toolbar
The good thing about the MapFunctions.cs script is that you can take it out of this project and put it into any other project. If you want to call functions from the script you would just need to do the following:
int[,] map;
map = MapFunctions.GenerateArray(width, height, empty);
map = MapFunctions.PerlinNoise(map, seed);
MapFunctions.RenderMap(map, tilemap, tile);
What this code would do is:
Software Requirements
Required: Unity 2017.3, or later version
Hardware Requirements
Required: Any Computer (Windows or Mac)
Owner and Responsible Devs
Owners: Ethan Bruins ([email protected])