| noahc3/auto-h-encore |
130 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mpl-2.0 |
C# |
| Automates the PC process of getting h-encore running on your PS Vita |
| cou929/Japanese-Translation-of-How-Browsers-Work |
12 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
Python |
| Japanese translation of How Browsers Work (http://www.html5rocks.com/en/tutorials/internals/howbrowserswork/) |
| TakafumiSakagami/ABFBT |
11 |
|
0 |
0 |
over 10 years ago |
0 |
|
3 |
|
|
| deeplab-ai/atr-net |
8 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| Code for our paper "Attention-Translation-Relation Network for Scalable Scene Graph Generation", SGRL - ICCV 2019 |
| applanga/sdk-unity |
6 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
|
| With the Applanga Unity Localization SDK you can automate the Unity game translation process. You do not need to convert text files to excel or xliff. Once the sdk is integrated you can translate your Unity game over the air and manage all the strings in the dashboard. Unity game localization has never been easier! |