Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Proceduraltoolkit | 1,922 | 2 years ago | 13 | mit | C# | |||||
Procedural generation library for Unity | ||||||||||
Unitypcss | 494 | 5 years ago | 1 | mit | C# | |||||
Nvidia's PCSS soft shadow algorithm implemented in Unity | ||||||||||
Marching Cubes | 397 | 9 months ago | 2 | mit | C# | |||||
Marching cubes in Unity | ||||||||||
Unity Triangulation2d | 305 | 8 years ago | 4 | mit | C# | |||||
Ruppert's Delaunay Refinement Algorithm in Unity | ||||||||||
Terrain Topology Algorithms | 298 | 2 years ago | 1 | mit | C# | |||||
Terrain topology algorithms in Unity | ||||||||||
Unity Teddy | 280 | 4 years ago | 1 | mit | C# | |||||
Teddy algorithm implementation in Unity. | ||||||||||
Self Driving Vehicle | 275 | 8 months ago | 4 | mit | C# | |||||
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles. | ||||||||||
Meshdecimator | 242 | 4 years ago | mit | C# | ||||||
A mesh decimation library for .NET and Unity. | ||||||||||
Metaballs | 147 | 8 years ago | 2 | mit | GLSL | |||||
Unity 3D implementation of metaballs and marching cubes algorithm | ||||||||||
Marching Cubes On The Gpu | 146 | 4 years ago | mit | C# | ||||||
A implementation of the marching cubes algorithm on the GPU in Unity. |