Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Render Timing For Unity | 89 | 4 years ago | 8 | apache-2.0 | C++ | |||||
GPU time metric for Unity apps (currently limited to Android/GLES) | ||||||||||
Unityshaderstripper | 80 | 4 years ago | 5 | other | C# | |||||
Modular utilities for shader stripping to drastically improve Unity build times | ||||||||||
Real World Map Data | 75 | 5 months ago | mit | C# | ||||||
Getting real world map data into Unity | ||||||||||
Managerreadme | 52 | a year ago | mit | |||||||
Purely a home for my manager readme | ||||||||||
Separatedassetbundlebuild | 37 | 7 years ago | mit | C# | ||||||
Workaround for long time to build many AssetBundles. | ||||||||||
Streamsdk | 24 | 4 years ago | C# | |||||||
This is StreamSDK (currently for Unity); a programmable, real-time interactive streaming engine. It allows real-time streaming of any content Unity can render (audio, video, and input). Create video chat, cloud games, remote rendering, etc. StreamSDK works on all platforms Any-to-Any™. | ||||||||||
Codamescans | 17 | 7 years ago | ||||||||
3D scans by CODAME, decimated for real-time use. | ||||||||||
Frame Number Sync | 17 | 5 years ago | 1 | mit | C# | |||||
Keeps time in sync between server and client. | ||||||||||
Unity_getrealdatetime | 14 | a year ago | C# | |||||||
Speedtreev6hdrp_ase_port | 12 | 3 years ago | 2 | other | GLSL | |||||
SpeedTree v6 HDRP port (via Amplify Shader Editor) |