Provides managed (C#,VB,F#,etc) bindings for the bgfx graphics library.
The main library is a minimal set of pinvoke declarations. The easiest way to use it is to drop the amalgamated SharpBgfx.cs file into your project and go. Alternatively, you can build the library into a managed assembly.
Currently only tested on Windows, though it will probably run fine on Mac and Linux if Mono is installed and the bgfx native library is rebuilt for those platforms.