| hannorein/rebound |
584 |
|
7 |
17 |
over 2 years ago |
212 |
November 14, 2023 |
20 |
gpl-3.0 |
C |
| 💫 An open-source multi-purpose N-body code. |
| hiulit/Godot-3-2D-Destructible-Objects |
132 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
GDScript |
| A script that takes a sprite, divides it into blocks and makes them explode 💥! |
| vinz9/FlexCHOP |
125 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| NVIDIA FleX 1.2 solver integration in TouchDesigner as a CHOP |
| sugi-cho/Unity-GPU-Particle |
93 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C# |
| gpu particle for unity |
| MauriceGit/Cloth_Simulation |
72 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
isc |
C |
| Cloth-Visualization via particle-simulation. |
| memo/ofxMSAPhysics |
51 |
|
0 |
0 |
almost 10 years ago |
0 |
|
4 |
other |
C++ |
| C++ openFrameworks addon for particle/constraint based physics library with springs, attractors and collision. It uses a very similar api to the traer.physics library for processing to make getting into it as easy as possible. All classes are template based with typedefs for physics in 2D or 3D - Potentially even more dimensions! Demo at www.memo.tv/msaphysics |
| Brozef92/Unity-GPU-Particles |
21 |
|
0 |
0 |
almost 9 years ago |
0 |
|
1 |
|
C# |
| Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree. |
| danilw/flat-maze |
16 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
GLSL |
| thousands particle collision logic, demo |
| aromanro/EventMolecularDynamics |
15 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
gpl-3.0 |
C++ |
| A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying |
| jalombar/starsmasher |
14 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
gpl-3.0 |
Fortran |
| A Smoothed Particle Hydrodynamics code for smashing stars (and planets) |