|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|:a: Web framework for building virtual reality experiences.|
|Gltf||6,460||a day ago||2||December 02, 2015||219||other||HTML|
|glTF – Runtime 3D Asset Delivery|
|Model Viewer||5,574||5||44||24 days ago||53||September 21, 2022||50||apache-2.0||TypeScript|
|Easily display interactive 3D models on the web and in AR!|
|Objectron||1,958||10 months ago||21||other||Jupyter Notebook|
|Objectron is a dataset of short, object-centric video clips. In addition, the videos also contain AR session metadata including camera poses, sparse point-clouds and planes. In each video, the camera moves around and above the object and captures it from different views. Each object is annotated with a 3D bounding box. The 3D bounding box describes the object’s position, orientation, and dimensions. The dataset contains about 15K annotated video clips and 4M annotated images in the following categories: bikes, books, bottles, cameras, cereal boxes, chairs, cups, laptops, and shoes|
|Coreml In Arkit||1,513||2 years ago||7||mit||Swift|
|Simple project to detect objects and display 3D labels above them in AR. This serves as a basic Template for an ARKit project to use CoreML.|
|React Force Graph||1,495||12||10||a month ago||168||February 09, 2022||139||mit||HTML|
|React component for 2D, 3D, VR and AR force directed graphs|
|Satin||698||1||13 days ago||36||March 12, 2022||mit||Swift|
|A 3D Graphics Framework built on Apple's Metal|
glTF (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.
NOTE as of September 23, 2021, the glTF 2.0 Specification has been moved to AsciiDoc markup format.
Please provide spec feedback by submitting issues. For technical or art workflow questions, or to showcase your work, join the glTF forum. For quick questions, use the
#gltf channel in the Khronos Group Slack.
From github.com/javagl/gltfOverview/ |
Khronos reference cards
Japanese translation by Takuto Takahashi
Tools, applications and libraries for working with glTF can be found in the glTF Project Explorer.
We believe the true usefulness of glTF goes beyond the spec itself; it is an ecosystem of tools, documentation, and extensions contributed by the community. You are encouraged to get involved!