Graphics Development Tools (GDT) A collection of utility classes for graphics development
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Graphics Development Tools (GDT) A collection of utility classes for graphics development



Setting up

The first step is to pull the repository from GitHub. You can do this in any way you like, but here is one possible way:

  1. Create a local folder called GDT for the project on your computer
  2. Go into the folder and open GitBash or a terminal with git enabled
  3. Execute the command git init to initialize the Git repository
  4. Execute the command git remote add origin [email protected]:JulianThijssen/GDT.git to link your local repository to the remote GitHub one.
  5. Fetch all branches from the repository using git fetch -a
  6. Now you can pull in the source files from the master branch by executing git pull origin master
  7. If you get a permission denied message on the last step be sure that you have an SSH-key pair and have added the public one to your GitHub account. See:


  1. Launch CMake (available here:
  2. In the source code field browse to the local folder from the last section (which contains CMakeLists.txt).
  3. In the build field copy the source code field but append /Build at the end. This will put all files necessary for building in the Build folder (it will create it if it doesn't exist).
  4. Press Configure and select the generator for your IDE of choice with the platform of x64. Press Finish to configure the project.
  5. If no errors appear in the CMake log on the bottom, press Generate to generate the solution for your given IDE.
  6. Press Open Project to launch the IDE and the project.


Visual Studio

  1. At the top of Visual Studio set the build mode to your desired configuration Debug or Release.
  2. Right click the solution Solution GDT and press Build Solution.
  3. If all is well it should output 4 succeeded, 0 failed at the end, and have produced a folder called Output in the GDT folder which contains the library and include files.
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