This is an attempt to have an open source reimplementation of PICO-8 fantasy console to be used on Desktop platforms but especially wherever you want to compile it.
It was born as an attempt to make PICO-8 games playable on OpenDingux devices (GCW0, RG350, ..). It has now been extended to be compiled as a RetroArch core too.
The emulator is written in C++11 and embeds Lua source code (to allow extensions to the language that PICO-8 has). It has a SDL2.0 back-end but a SDL1.2 back-end wouldn't be hard to implement.
Currently much of the API is already working with good performance, even basic sound and music are working.
Many demos already work and even some full games.
Fixed arithmetic support is still missing.