| mxgmn/WaveFunctionCollapse |
22,213 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
other |
C# |
| Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics |
| mxgmn/MarkovJunior |
5,951 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| Probabilistic language based on pattern matching and constraint propagation, 153 examples |
| Syomus/ProceduralToolkit |
1,922 |
|
0 |
0 |
over 3 years ago |
0 |
|
13 |
mit |
C# |
| Procedural generation library for Unity |
| GDQuest/godot-procedural-generation |
1,036 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
other |
GDScript |
| Procedural generation algorithms and demos for the Godot game engine |
| mxgmn/TextureSynthesis |
818 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
other |
C# |
| Texture synthesis from examples |
| mxgmn/ConvChain |
637 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
other |
C# |
| Bitmap generation from a single example with convolutions and MCMC |
| redblobgames/mapgen2 |
290 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
apache-2.0 |
JavaScript |
| JavaScript version of mapgen2 polygon map generator algorithms |
| mxgmn/Blog |
85 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
|
| About math, programming and procedural generation |
| kidscancode/godot3_procgen_demos |
58 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
GDScript |
| Exploring Procedural Generation algorithms in Godot |
| mfiano/CoherentNoise.jl |
53 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
mit |
Julia |
| A comprehensive suite of coherent noise algorithms and composable tools for manipulating them. |