eDEX-UI is a fullscreen, cross-platform terminal emulator and system monitor that looks and feels like a sci-fi computer interface.
Heavily inspired from the TRON Legacy movie effects (especially the Board Room sequence), the eDEX-UI project was originally meant to be "DEX-UI with less « art » and more « distributable software »". While keeping a futuristic look and feel, it strives to maintain a certain level of functionality and to be usable in real-life scenarios, with the larger goal of bringing science-fiction UXs to the mainstream.
It might or might not be a joke taken too seriously.
(neofetch on eDEX-UI 2.2 with the default "tron" theme & QWERTY keyboard)
(Graphical settings editor and list of keyboard shortcuts on eDEX-UI 2.2 with the "interstellar" bright theme)
(cmatrix on eDEX-UI 2.2 with the experimental "tron-disrupted" theme, and the user-contributed DVORAK keyboard)
Public release binaries are unsigned (why). On Linux, you will need to
chmod +x the AppImage file in order to run it.
Search through the Issues to see if yours has already been reported. If you're confident it hasn't been reported yet, feel free to open up a new one. If you see your issue and it's been closed, it probably means that the fix for it will ship in the next version, and you'll have to wait a bit.
You can't disable them (yet) but you can hide them. See the
On Linux and macOS, eDEX tracks where you're going in your terminal tab to display the content of the current folder on-screen. Sadly, this is technically impossible to do on Windows right now, so the file browser reverts back to a "detached" mode. You can still use it to browse files & directories and click on files to input their path in the terminal.
I'm not done with this software just yet. I'm actively working on exciting new features that will make eDEX less of a gadget and more of a usable sysadmin tool. Notably, I'm researching remote monitoring, multi-monitor support, and a plug-in system which would externalize the module structure used internally.
Glad you're interested! See #272.
Thanks! If you feel like it, you can buy me a coffee to encourage me to build more awesome stuff.
IMPORTANT NOTE: the following instructions are meant for running eDEX from the latest unoptimized, unreleased, development version. If you'd like to get stable software instead, refer to these instructions.
on *nix systems (You'll need the Xcode command line tools on macOS):
npm run install-linux
npm run install-windows
Note: Due to native modules, you can only build targets for the host OS you are using.
npm run build-linuxor
The script will minify the source code, recompile native dependencies and create distributable assets in the
Currently, development is done directly on the
master branch. The version tag on this branch is the version tag of the next release with the
-pre suffix (e.g
v2.6.1-pre), to avoid confusion when both release and source versions are installed on one's system.
I use gitmoji to make my commit messages, but I'm not enforcing this on this repo so commits from PRs and the like might not be formatted that way.
Dependabot runs weekly to check dependencies updates. It is setup to auto-merge most of them as long as the builds checks passes.
PixelyIon helped me get started with Windows compatibility and offered some precious advice when I started to work on this project seriously.
IceWolf composed the sound effects on v2.1.x and above. He makes really cool stuff, check out his music!
This project uses a bunch of open-source libraries, frameworks and tools, see the full dependency graph.
Licensed under the GPLv3.0.