| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| simongeilfus/Cinder-Experiments |
216 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C++ |
| A collection of experiments, samples and other bits of code. |
| rinkowei/OpenGLES_Examples |
188 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C |
| The implementation of real-time rendering technologies based on Google Angle(OpenGL ES 3.1) and SDL2 |
| McNopper/GraphicsEngine |
125 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
|
C |
| OpenGL 4 Graphics Engine |
| mnmxmx/shadowmap-fog-demo |
70 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
JavaScript |
| PacktPublishing/OpenGL-Build-High-Performance-Graphics |
70 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C++ |
| OpenGL Build High Performance Graphics, by Packt |
| graphitemaster/neothyne |
56 |
|
0 |
0 |
over 9 years ago |
0 |
|
18 |
mit |
C++ |
| Engine and game |
| jacres/of-ESMShadowMapping |
53 |
|
0 |
0 |
over 13 years ago |
0 |
|
2 |
|
C++ |
| Exponential Shadow Mapping in openFrameworks |
| cforfang/opengl-shadowmapping |
45 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
|
C++ |
| Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap. |