VRTK Farm Yard Example - Virtual Reality Toolkit
A Farm Yard example scene of how to use VRTK v4 for rapidly building spatial computing solutions in the Unity software.
Requires the Unity software version 2018.3.10f1 (or above).
This VRTK v4 Farm Yard Example project uses a deprecated version of VRTK.Prefabs and this will eventually be replaced with the new Tilia repositories that provide the same functionality. This Farm Yard Example project will be considered in the Beta state until the VRTK.Prefabs have been removed and replaced with the Tilia components. A complete list of the Tilia repos can be found at https://www.vrtk.io/tilia.html along with installation instructions.
If you want to get started with the Tilia repos then check out the Bowling Tutorial.
VRTK aims to make building spatial computing solutions in the Unity software fast and easy for beginners as well as experienced developers.
This repository contains an example Unity project showcasing how to use the VRTK.Prefabs package to create spatial experiences. If you only wish to use the VRTK.Prefabs within your own Unity project then follow the VRTK.Prefabs Getting Started guide.
You do not need to download anything else to get this Unity project running, simply open the downloaded Unity project in the Unity software as outlined by the Getting Started guide below.
git clone https://github.com/ExtendRealityLtd/VRTK.git
https://github.com/ExtendRealityLtd/VRTK/archive/master.zipand extract it.
Do not drag and drop the VRTK project download into an existing Unity project. The VRTK repository download is a Unity project already and you should not nest a Unity project inside another Unity project. Follow the instructions below for opening the VRTK project within the Unity software. If you only wish to use the VRTK.Prefabs within your own Unity project then follow the VRTK.Prefabs Getting Started guide.
Main Menu -> File -> Open Projectwithin the Unity software.
Maximize On Playin the Unity Game view control bar to ensure no performance issues are caused by the Unity Editor overhead.
Many games and experiences have already been made with VRTK.
Check out the Made With VRTK website to see the full list.
We're not currently in a place where accepting contributions would be helpful. But as soon as we're ready we'll let you know!
Code released under the MIT License.
These materials are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.