Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Vulkan Samples | 3,177 | 5 days ago | 78 | apache-2.0 | C++ | |||||
One stop solution for all Vulkan samples | ||||||||||
Awesome Vulkan | 2,750 | 3 months ago | 2 | |||||||
Awesome Vulkan ecosystem | ||||||||||
Vulkantutorial | 2,601 | 15 days ago | 46 | C++ | ||||||
Tutorial for the Vulkan graphics and compute API | ||||||||||
Introductiontovulkan | 1,238 | 2 months ago | 4 | apache-2.0 | C++ | |||||
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial | ||||||||||
Vk_raytracing_tutorial_khr | 1,009 | 8 days ago | 2 | apache-2.0 | C++ | |||||
Ray tracing examples and tutorials using VK_KHR_ray_tracing | ||||||||||
Vk_mini_path_tracer | 873 | 15 days ago | apache-2.0 | C++ | ||||||
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++. | ||||||||||
Android Vulkan Tutorials | 741 | 3 months ago | 2 | apache-2.0 | C++ | |||||
A set of samples to illustrate Vulkan API on Android | ||||||||||
Softglrender | 601 | 4 days ago | mit | C++ | ||||||
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison | ||||||||||
Littlevulkanengine | 558 | 3 months ago | 11 | mit | C++ | |||||
Code repo for video tutorial series teaching Vulkan and computer graphics | ||||||||||
Vulkan_minimal_compute | 538 | 5 years ago | 3 | mit | C++ | |||||
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC. |
This is a simple demo that demonstrates how to use Vulkan for compute operations only. In other words, this demo does nothing related to graphics, and only uses Vulkan to execute some computation on the GPU. For this demo, Vulkan is used to render the Mandelbrot set on the GPU. The demo is very simple, and is only ~400LOC. The code is heavily commented, so it should be useful for people interested in learning Vulkan.
The only depdendencies are Vulkan and lodepng
. lodepng
is simply used for png encoding. Vulkan can be installed
from lunarg.com
The application launches a compute shader that renders the mandelbrot set, by rendering it into a storage buffer.
The storage buffer is then read from the GPU, and saved as .png
. Check the source code comments
for further info.
The project uses CMake, and all dependencies are included, so you
should use CMake to generate a "Visual Studio Solution"/makefile,
and then use that to compile the program. If you then run the program,
a file named mandelbrot.png
should be created. This is a Mandelbrot
set that has been rendered by using Vulkan.