Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Particlelib | 258 | a day ago | 11 | December 09, 2022 | mit | Java | ||||
Multiversion spigot library supporting all particles and their data (1.8-1.19.3) | ||||||||||
Ultracosmetics | 166 | 3 days ago | 2 | agpl-3.0 | Java | |||||
Lightweight, Fun and Easy-to-Use Spigot Cosmetics plugin. (Gadgets, etc) | ||||||||||
Betterrtp | 72 | 3 days ago | 12 | mit | Java | |||||
Official wiki of the BetterRTP plugin! | ||||||||||
Fastinv | 60 | 3 months ago | 1 | mit | Java | |||||
Lightweight and easy-to-use inventory API for Bukkit plugins. | ||||||||||
Gadgetsmenu | 55 | a month ago | 78 | Java | ||||||
Feature-rich cosmetics plugin that provide players with the most powerful features. | ||||||||||
Particlelib | 53 | 20 days ago | mit | Java | ||||||
一个基于 BukkitAPI 用于 Minecraft Particle 特效的程序库 | ||||||||||
Kelp | 47 | a year ago | 11 | May 24, 2021 | 6 | mit | Java | |||
A cross-version spigot framework to avoid boilerplate code and make your plugin compatible with multiple spigot versions easily | ||||||||||
Particleeffect | 47 | 3 years ago | 14 | Java | ||||||
Library which allows you to display particle effects with Bukkit/Spigot | ||||||||||
Worldeditselectionvisualizer | 41 | 3 months ago | mit | Java | ||||||
Visualize your WorldEdit selection with particles and without any mod. | ||||||||||
Fastparticles | 21 | 8 months ago | mit | Java | ||||||
Lightweight particle API for Bukkit plugins, with 1.7.10 to 1.19 support. |
A spigot library supporting all particles from 1.8
to 1.19.3
Support •
Features •
Download •
Usage
Join the Discord if you have any questions. Don't open an issue to ask for support.
The latest version can be downloaded on the
releases page.
<dependencies>
<dependency>
<groupId>xyz.xenondevs</groupId>
<artifactId>particle</artifactId>
<version>1.8.4</version>
</dependency>
</dependencies>
dependencies {
implementation 'xyz.xenondevs:particle:1.8.4'
}
Note: ParticleLib is on the central repository, so no extra repositories are required.
For more advanced usage explanations check out the Wiki.
To spawn particles, you can either use the ParticleEffet#display
method, or you can use the ParticleBuilder
.
For normal particles without any extra data, the display method is the best choice.
Example:
ParticleEffect.FLAME.display(location);
This code will spawn a flame particle at the specified location.
Some particles can have extra data. This data can contain a range of different properties.
For these special cases, I will only use the ParticleBuilder. Display methods with the specific parameters still exist,
but shouldn't be used to avoid confusion.
Some particles accept a custom velocity. When given a Vector
they will travel to the specified offset. The velocity
is stored in the offsetX, offsetY and offsetZ properties of the particle.
To see if a particle is Directional check if it has the DIRECTIONAL
PropertyType.
Note: The particles Enchantment_Table
and Nautilus
will be displayed at the offset location and fly to the
original location.
Example:
new ParticleBuilder(ParticleEffect.FLAME, player.getLocation())
.setOffsetY(1f)
.setSpeed(0.1f)
.display();
This code will spawn a flame particle that flies to the player's head.
Minecraft's particles can behave quite weirdly, so you may have to tweak the speed parameter when using directional particles.
A few particles like Redstone
can have custom colors applied to them. This color can be set with ParticleColor
implementations:
RegularColor
NoteColor
If your plugin runs on a pre 1.13 server, you can also set the RGB values in the offset properties.
To see if a particle is colorable check if it has the COLORABLE
PropertyType.
Note:
Redstone
particles are storing their color values in another property. Therefore, the offset properties can be properly used on servers above 1.13.Note
particles don't accept a custom color. Instead, they support a note value from 0 to 24. Use NoteColor
for
this particle.Regular Example:
new ParticleBuilder(ParticleEffect.REDSTONE, location)
.setParticleData(new RegularColor(255,255,0))
.display()
This code will spawn a yellow Redstone
particle at the specified location.
setParticleData(new RegularColor(255, 255, 0))
can also be replaced with setColor(Color.YELLOW)
in case you want
to use java.awt.Color
instead.
Note Example:
new ParticleBuilder(ParticleEffect.NOTE, location)
.setParticleData(new NoteColor(1))
.display()
This code will spawn a green Note
particle at the specified location.
Several particles even accept textures as custom properties! These textures are modified with implementations of the
ParticleTexture
class:
BlockTexture
ItemTexture
Warning: These particles NEED the texture property, or the particle won't be displayed.
To see if a particle supports custom textures check if it has the REQUIRES_BLOCK
or the REQUIRES_ITEM
PropertyType.
Block texture example:
new ParticleBuilder(ParticleEffect.FALLING_DUST, location)
.setParticleData(new BlockTexture(Material.STONE))
.display()
This code will spawn a Falling Dust
particle with a stone texture.
Item texture example:
ItemStack item = new ItemStack(Material.DIAMOND_AXE);
new ParticleBuilder(ParticleEffect.ITEM_CRACK, location)
.setParticleData(new ItemTexture(item))
.display();
This code will spawn an Item Crack
particle with a diamond axe texture.