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ChipsLayoutManager ChipsLayoutManager is an android library minSdk for ChipsLayoutManager Android Arsenal

ChipsLayoutManager for RecyclerView. Custom layout manager for RecyclerView

This is ChipsLayoutManager - custom Recycler View's LayoutManager which moves item to the next line when no space left on the current

This layout manager could represent Google Chips material design pattern

As an android developer i see that google isn't so polite to support all our wishes, and when i faced with such common task like create spannable list but with support of CRUD animations i decided to make such stuff and share it.

Chips layout manager gif with scrolling

Setup and usage

Installation Download

with gradle

compile 'com.beloo.widget:ChipsLayoutManager:[email protected]'

Assuming you have installed jCenter provider:

allprojects {
    repositories {

or just import ChipsLayoutManager module to your project.


Layout manager represents chips or spanned or "bubble" structure of list items and is a good replace for typical implementations of such issue based on spans in TextView or custom FlowLayouts.

  • supports RecyclerView's/LayoutManager's features, such as default animations while CRUD items & custom ItemAnimators, ItemDecorators, scrolling etc. wrap_content of height is supported
  • vertical scrolling is supported. Horizontal scrolling isn't supported. It is possible to disable vertical scrolling as well. Supported padding/margin, clipToPadding parameter of RecyclerView
  • supports different height and width of items
  • recycling items support (another advantage over TextView approach)
  • items gravity inside row support. For all items or only for required ones
  • LTR and RTL support
  • activity orientation change support
  • predictive animations supported (animate view movement outside of visible bounds)
  • setting max count of view in row
  • you are able to break row due to your conditions
  • justified views in row with spaces or additional view size
Insert/delete Move
Insert/delete animations with ChipsLayoutManager Move animations with ChipsLayoutManager

####Layout Directions

Left to Right Right to Left
Horizontal Left to Right Rows implementation of ChipsLayoutManager Right to Left implementation of ChipsLayoutManager
Vertical Left to Right Columns implementation of ChipsLayoutManager

####Fill strategy Any row has some space left, where is impossible to place the next view, because that space is too small. But we could distribute that space for available views in that row.

Row strategy is a mode of distribution left space.

  • STRATEGY_DEFAULT - is used by default. Left space is placed at the end of the row.
  • STRATEGY_FILL_VIEW - available space is distributed among views.
  • STRATEGY_FILL_SPACE - available space is distributed among spaces between views, start & end views are docked to a nearest border.
  • STRATEGY_CENTER - available space is distributed among spaces between views, start & end spaces included. Views are placed in center of canvas.
  • STRATEGY_CENTER_DENSE - Views are placed in center of canvas. There is no extra space distributed between views.

In such layouts by default last row isn't considered completed. So strategy isn't applied for last row. But you can also enable opposite behaviour.


ChipsLayoutManager chipsLayoutManager = ChipsLayoutManager.newBuilder()
        //set vertical gravity for all items in a row. Default = Gravity.CENTER_VERTICAL
        //whether RecyclerView can scroll. TRUE by default
        //set maximum views count in a particular row
        //set gravity resolver where you can determine gravity for item in position. 
        //This method have priority over previous one
        .setGravityResolver(new IChildGravityResolver() {
            public int getItemGravity(int position) {
                return Gravity.CENTER;
        //you are able to break row due to your conditions. Row breaker should return true for that views
        .setRowBreaker(new IRowBreaker() {
            public boolean isItemBreakRow(@IntRange(from = 0) int position) {
                return position == 6 || position == 11 || position == 2;
        //a layoutOrientation of layout manager, could be VERTICAL OR HORIZONTAL. HORIZONTAL by default
        // row strategy for views in completed row, could be STRATEGY_DEFAULT, STRATEGY_FILL_VIEW, 
        // whether strategy is applied to last row. FALSE by default

Notice that if you changed gravity resolver or row breaker conditions in runtime - it won't affect already drown items and cached item positions. You have to call notifyItemChanged on ChipsLayoutManager otherwise layout won't be predictable.

Device current direction have been chosen by default. You can manipulate with layout direction (LTR or RTL)
On Api >= 17:


or programmatically (on all supported Api:):

ViewCompat.setLayoutDirection(recyclerView, ViewCompat.LAYOUT_DIRECTION_RTL);

For example look at sample application.


You may need an RecyclerView.ItemDecoration to work with ChipsLayoutManager for fast setup as showed in sample.
It contained in same package and named SpacingItemDecoration.

Support Maintained

BETA is going. I respond to your founded issues. Just create a ticket if you found something goes wrong.
Thanks for testing, guys. I'm really appreciate it.


All pull requests are welcome. I've tried to make code clean & readable, so the next is up to you. I appreciate any help and contributors will be mentioned here.

Thanks, szijpeter and everyone for valuable updates.

Known issues

I create issues in tracking board of known problems. These issues are going to be fixed in next versions.

License license for ChipsLayoutManager

Copyright 2016 Beloy Oleg, Ukraine.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
See the License for the specific language governing permissions and
limitations under the License.

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