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Unity Programming Patterns
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1,590
Implementations of programming design patterns in Unity with examples in C# when to use them.
Gamecentermanager
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716
iOS Game Center helper singleton
Shapley
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198
The official implementation of "The Shapley Value of Classifiers in Ensemble Games" (CIKM 2021).
Unrealenginesdkgenerator
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115
Generate SDKs from Unreal Engine games (UE1 - 4 supported).
Egttools
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62
Toolbox for Evolutionary Game Theory.
Ood
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55
Repository for theory and methods for Out-of-Distribution (OoD) generalization
Memwars
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25
Impact Layers
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22
An elegant layer system for ImpactJS
Sdk Generator
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21
Lab Canvas Hangman
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17
Sac Anti Debug
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16
Open source Anti Debug methods to use for your games. This uses SAC as an example. Will be sure to update it and / or add new features in the future
Fantomengine
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12
fantomEngine - A game framework for Monkey X (mojo1)
Unrealenginesdkgenerator
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11
Generate SDKs from Unreal Engine games (UE1 - 4 supported).
Fantomcx
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7
fantomCX - A 2D game framework for Cerberus X (mojo2)
Steam Recommendations
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7
Recommending games to Steam users 🎮
Broke Protocol
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6
Offical Repo for everything about Broke Protocol - Issues, Wiki, and GameSource
Engine
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6
A game engine and multimedia application framework written in Mesche and C.
Ratio_game
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5
policy gradient methods for von Neumann's ratio game
Statemachine
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5
Implementation of classic game state machine, with transitions isolated from the states methods.
Gtlibpy
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5
GTLibPy is library to make game trainer in Python it provide all the necessary methods to make simple game trainer in windows using win32-API with ease.
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