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3 search results found
Simple Ecs
⭐
38
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Ez Dots Extensions
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12
Just a set of easy to use extensions mostly for Unity DOTS
Unity Smoothed Particle Hydrodynamics
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11
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
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