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4 search results found
Webgl Fft Ocean
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32
Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT
Splash 3
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29
The Splash-3 benchmark suite
Isospectralization
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9
Implementation of the paper: Cosmo et al, Isospectralization, or how to hear shape, style, and correspondence, arXiv 2018 https://arxiv.org/abs/1811.11465
Glsl Playground
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5
Just me playing with GLSL shaders on procedural terrain generation directly on the GPU.
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