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Search results for c plus plus global illumination
c-plus-plus
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global-illumination
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46 search results found
Rtxgi
⭐
607
RTX Global Illumination (RTXGI)
Stratusgfx
⭐
546
Realtime 3D rendering engine
Everyray Rendering Engine
⭐
517
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Hyperion Engine
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383
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Vctrenderer
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318
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/78333
Adria Dx12
⭐
310
Rendergraph-based graphics engine written in C++ using DirectX12
Legitengine
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294
A rendergraph-based graphical framework for Vulkan
Minpt
⭐
278
A path tracer in 300 lines of C++
Voxelconetracinggi
⭐
264
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Realengine
⭐
153
My toy engine, mainly for rendering experiment and prototyping.
Luxgi
⭐
152
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Pbgi
⭐
151
Point Based Global Illumination
Monte Carlo Ray Tracer
⭐
141
Physically based renderer with Path Tracing and Photon Mapping.
Adria Dx11
⭐
114
Graphics engine written in C++ using DirectX11
Fresnel
⭐
104
Publication quality path tracing in real time.
Openrt
⭐
103
Open Source Ray Tracing Library
Monte_carlo_ray_tracer
⭐
90
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Dummyengine
⭐
76
Small cross platform Vulkan/OpenGL 3d engine for personal experimentation
Gradient Mts
⭐
74
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Fluctus
⭐
62
An interactive OpenCL wavefront path tracer
Framegraph Example
⭐
56
OpenGL Renderer w/ FrameGraph
Luxrenderer
⭐
47
Powerful Path Tracing Engine For Realistic Rendering
Fall2021
⭐
42
Base repository for Dartmouth's CS87/287 (Fall 2021).
Gvpm
⭐
39
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Dxr Sandbox Gi
⭐
39
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Gitechdemo
⭐
35
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Bifrost3d
⭐
26
Global illumination rendering engine
Physically Based Rendering
⭐
25
Master thesis: Interactive Physically-based Rendering
Zaphod
⭐
23
A CPU Raytracer
Opengl Vxgi Engine
⭐
22
OpenGl Global Illumination real-time rendering study project
Maskray
⭐
20
A proof-of-concept experimental global illumination raytracer
Vxgi
⭐
19
Voxel cone traced dynamic global illumination.
Illuminationcomparison
⭐
18
A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)
Panko Renderer
⭐
16
A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.
Mcrt
⭐
12
Monte Carlo Raytracer from Scratch in C++11/14
Pkrenderer
⭐
12
A Physically Based Vulkan Renderer.
Anerend
⭐
11
Prototyping Vulkan engine
Joyenginedx12
⭐
11
Toy engine written in C++ and DirectX 12
Glsltestbed
⭐
9
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Vulkan Light Bakery
⭐
8
Implementation of light baking system for ray tracing
Dxe
⭐
8
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Lets_cg
⭐
7
Learning and practice Computer Graphics.
Optix
⭐
6
Creating a raytracer using NVIDIA OptiX. End goal is to implement global illumination, hopefully with decent fps
Pvgiengine
⭐
6
Graphics Engine built in C++ and DirectX 12
Nrc Hpm Renderer
⭐
6
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
Ray Traced Reflective Shadow Maps
⭐
5
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Sc_tracer
⭐
5
a C++ ray tracing code with photon mapping for global illumination and caustic
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