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Simple Ecs
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38
An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
Eudiframework
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8
(Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an ECS pattern, still in heavy work.
Np Engine
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6
Game Engine aiming to offer AAA memory management, rendering, animation, physics, testing, networking, and multithreading.
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