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Search results for alpha beta pruning
alpha-beta-pruning
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58 search results found
Lightzero
⭐
767
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios
Sanmill
⭐
124
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
Animalchess
⭐
85
Animal Fight Chess Game(斗兽棋) written in rust.
Andoma
⭐
72
♞ A chess engine with alpha-beta pruning, piece-square tables, move ordering, and command-line UI.
Tic Tac Toe
⭐
56
An unbeatable game of Tic Tac Toe.
Weiawaga
⭐
39
A UCI chess engine written in Rust.
Checkers Reinforcement Learning
⭐
34
A checkers reinforcement learning AI, and all the tools needed to train it.
Altairchessengine
⭐
32
A strong chess engine made in c++
Wizardchess
⭐
30
Search-based low-intelligence international chess AI with visible UI
Inanis
⭐
24
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Connect Four Js
⭐
21
Minimax and Alpha-Beta Pruning implementations in JavaScript
Artificial Intelligence Pac Man
⭐
21
CSE 571 Artificial Intelligence
Reason Chess
⭐
20
chess library in reason for cross platform game dev
Chessjs
⭐
19
This engine has defeated Stockfish Level-6 which has 2300+ ELO rating with 1sec as thinking time. It is an implementation of Chess Engine in JavaScript by using Min Max Tree with Alpha-Beta pruning (GOFAI (Good Old-Fashioned Artificial Intelligence)). The front-end of the website is basic HTML and CSS. ChessJS Version 2 : v2.chessjs.tech
Artificial Intelligence Assignments
⭐
16
A List of all the Artificial Intelligence Assignment
Gomoku Battle
⭐
16
Gomoku Battle is a cross-language cross-system battle platform.
Rice
⭐
15
C++ UCI Chess Engine
Peacekeeper
⭐
15
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
Checkers
⭐
15
Checkers game rendered in web browser using SVG and React, written in Scala.js
Chess
⭐
14
A Chess which can be played as an 2 player game or vs a Bot.
Javachess
⭐
14
24-bit ANSI colored, console-based chess using Java. Optional multi-threaded AI using Minimax with alpha-beta pruning. Fully configurable properties including: ply depth, thread pool size, optional AI time limit, all colors, and more.
Tic Tac Toe Ai
⭐
13
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
Ludorum.js
⭐
13
A board game framework, focused not on graphics or user interfaces, but on artificial players design, implementation and testing.
Frozenight
⭐
12
NNUE chess engine that never had an HCE
Alphabing
⭐
12
♟️ A combination of Reinforcement Learning and Alpha-Beta Search in Chinese chess
Chessengine
⭐
11
A WIP chess engine written in Python with no dependencies
2048 Solver
⭐
11
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
Reversi Game
⭐
10
Reversi (Othello) game implemented as Swift Playground.
Gionnino9000
⭐
10
La nostra soluzione per la Tablut Challenge 2022 ♟️ (Fondamenti di Intelligenza Artificiale M)
Quoridor
⭐
9
A terminal implementation of the game Quoridor with an engine based on iterative deepening alpha beta pruning
Aind Isolation
⭐
9
Udacity Ai Nanodegree
⭐
9
My projects/labs for Udacity Artificial Intelligence Nanodegree (April 2017 - present).
Halma Ai
⭐
8
Halma game with an AI player, move validation, and dynamic board sizing
Bridge Ai
⭐
8
In this project we try to create a sophisticated computer agent to play the Contact Bridge card game. Our goal is to develop an agent that is tough to play against, with fast reaction time so it is able to play in real time against humans. We approached this as a search problem, and implemented search-tree heuristics based on Minimax and Monte Carlo Tree Search. Implemented as a final project for the "Introduction to Aritifical Intelligence" course of the Hebrew University of Jerusalem.
Stockdory
⭐
8
A C++ Chess Engine Finding Best Moves.
Microchess
⭐
8
A chess engine designed to fit in an embedded environment, using less than 2K of RAM!
Py Draughts
⭐
8
A checkers library with modern web GUI, Supprots multiple variants of game.
Chess_simulator
⭐
8
A Digital Twin System of Chess Playing (SRTP)
Tic Tac Toe
⭐
7
Tic-Tac-Toe with minimax algorithm and alpha-beta pruning
Prolog Checkers
⭐
7
A Player vs AI game of checkers implemented in Prolog
Hybridalpha
⭐
7
HybridAlpha - a mix between AlphaGo Zero and AlphaZero for multiple games
Alpha Beta Chess
⭐
7
⏳ Eclipse RCP chess app with an AI based on alpha-beta pruning & iterative deepening.
Cosette
⭐
7
A brand new UCI-compliant chess engine written in C# for .NET platform.
Autaxx
⭐
6
A C++ engine to play Ataxx.
Chess World
⭐
6
A simple chess game for comparing your moves with other chess engines
Goldfish
⭐
6
Goldfish - Stockfish's very distant and not so bright cousin - a UCI chess engine
Gomoku Ai
⭐
6
🤖 - ⚫ 👨 - ⚪This is basically a AI based 🔟 x 🔟 board Gomoku game where a player can play with the computer.
Pybaghchal
⭐
6
Baghchal implementation in Python
Tiktaxx
⭐
6
An engine in C++ to play the board game Ataxx
Quoridor Engine
⭐
6
An engine simulating the board game `Quoridor` on a terminal
Connect Four
⭐
6
Connect Four using MiniMax Alpha-Beta Pruning
Othello
⭐
5
An advanced AI to play the 2-player board game Othello
Game_ai
⭐
5
A collection of game AI
Tic Tac Toe Py
⭐
5
a basic adversarial game
Gomoku
⭐
5
🏆 Make an AI capable of beating human players at Gomoku
Shashki Ai
⭐
5
AI for Playing Russian Checkers (aka "Shashki")
Tictoctoe
⭐
5
Tic-Tac-Toe game implemented in C++ with Minimax algorithm and Alpha-Beta Pruning!
Gobang_ai_serverplay
⭐
5
A gobang with AI and support multiplayers to play on the server
1-58 of 58 search results
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