A sexy achievement file parser with real-time notification, automatic screenshot and playtime tracking.
View every achievement earned on your PC whether it's coming from Steam, a Steam emulator, and more.
To see the full list of what this app can import please see the Wiki/Compatibility.
The original idea behind this app was that some steam emulators generate a text file where your unlocked achievements are stored. But they aren't very friendly to know which is which, here is an example :
[NEW_ACHIEVEMENT_1_1] Achieved=1 CurProgress=0 MaxProgress=0 UnlockTime=0000000000 [SteamAchievements] 00000=NEW_ACHIEVEMENT_1_1 Count=1
So which achievement is NEW_ACHIEVEMENT_1_1 ? You'll have to ask the steam API or look online in a site like the steamdb to find out. So let's just do that automagically :)
Not as sexy as a directX Overlay but it's the next best thing.
Display a notification when you unlock an achievement via
⚠️ Please verify your system settings for this to work properly. More info
You can test notification in Settings > Debug to make sure your system is correctly configured or seems to be.
There is a lot of things to check so make sure to have a look at the wiki before asking for help.
📸 If you have enabled the souvenir option(s) then a screenshot and/or video will be taken when you unlock an achievement.
There is a lot to say about this app. So for more info, configuration, troubleshoot, common issues etc ...
Please kindly see the Wiki, thank you.
I do my best to translate everything for every supported language by Steam, but it's rather difficult and I don't speak that much languages.
Fluent in another language ? Any help to add/modify/improve would be greatly appreciated.
More details here
You will need Node.js 14.x in x64 with NPM installed.
Innosetup 5 unicode with preprocessor and Inno Download Plugin (building the setup)
For Node.js you globally need asar and json :
npm install -g asar json
There will be some native_module to compile so you'll need :
VS2017 / C++ build tools, Python
2.7 3.x (node-gyp), and the Windows SDK 10.0.17134.0 (1803 Redstone 4)
node_modules folders with
buildme.cmd in the root folder to build.
Most of the native code is now shipped as prebuilt binaries. If you want to compile them yourself I invit you to check out their corresponding repo.
NB: Golang cgo requires a gcc compiler installed and set in PATH (recommended : http://tdm-gcc.tdragon.net/download).
Innosetup is expected to be installed in
C:\Program Files (x86)\Inno Setup 5 if that is not the case then update
buildme.cmd with the correct path.
If NPM gives you some trouble, try to delete every
⚠️ Software provided here is purely for informational purposes and does not provide nor encourage illegal access to copyrighted material.
Software provided here is to be use at your own risk. This is provided as is without any express or implied warranty.
In no event or circumstances will the authors or company be held liable for any damage to yourself or your computer that may arise from the installation or use of the free software aswell as his documentation that is provided on this website.
And for anything that may occur as a result of your use, or inability to use the materials provided via this website.
Software provided here is not affiliated nor associated with any cracking scene groups.
Software provided here is not affiliated nor associated with Steam, © Valve Corporation, Uplay, © Ubisoft and data from theirs API is provided as is without any express or implied warranty.
Other trademarks, copyright are the property of their respective owners. No copyright or trademark infringement is intended by using third-party resources. Except where otherwise specified, the contents of this project is subject to copyright.