| marukrap/RoguelikeDevResources |
589 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
|
|
| A curated list of roguelike development resources |
| loov/jsfx |
554 |
|
0 |
3 |
about 9 years ago |
2 |
February 28, 2017 |
2 |
mit |
JavaScript |
| Javascript Sound Effect Generator |
| huderlem/porymap |
380 |
|
0 |
0 |
over 2 years ago |
0 |
|
56 |
lgpl-3.0 |
C++ |
| Map editor for pokeemerald, pokefirered, and pokeruby |
| RichardGSchmidt/GroundGrowing |
61 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C# |
| Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading |
| kidscancode/godot3_procgen_demos |
58 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
GDScript |
| Exploring Procedural Generation algorithms in Godot |
| tentone/vkCraft |
38 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| Minecraft clone written with C++ and Vulkan, node structure for infinite world chunks. |
| anthony-mills/procedural_dungeon |
30 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
gpl-3.0 |
JavaScript |
| PhaserJS plugin for the procedural generation of dungeon layouts for games. |
| jd7h/nlg-games |
29 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
cc0-1.0 |
|
| A curated list of digital games that use Natural Language Generation techniques |
| ArnaudValensi/vec-tree |
21 |
|
0 |
0 |
over 7 years ago |
3 |
November 30, 2018 |
1 |
mpl-2.0 |
Rust |
| A safe tree using an arena allocator that allows deletion without suffering from the ABA problem by using generational indices. https://docs.rs/vec-tree/0.1.0/vec_tree/ |
| mtrebi/WaveCollapseFunction |
14 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C# |
| Unity project that uses Wave Collapse Function to procedurally generate buildings |