Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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Freecad | 15,225 | 16 hours ago | 15 | August 19, 2022 | 1,089 | other | C++ | |||
This is the official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler. | ||||||||||
Openscad | 5,900 | 3 days ago | 909 | other | C++ | |||||
OpenSCAD - The Programmers Solid 3D CAD Modeller | ||||||||||
Slicer | 1,200 | 3 days ago | 538 | other | C++ | |||||
Multi-platform, free open source software for visualization and image computing. | ||||||||||
Mayo | 957 | 12 days ago | 35 | bsd-2-clause | C++ | |||||
3D CAD viewer and converter based on Qt + OpenCascade | ||||||||||
Slicergitsvnarchive | 883 | 4 years ago | 25 | other | C++ | |||||
Multi-platform, free open source software for visualization and image computing. | ||||||||||
Mandelbulber2 | 828 | 2 days ago | 186 | gpl-3.0 | C++ | |||||
Official repository for Mandelbulber v2 | ||||||||||
Echo | 798 | 2 months ago | 250 | mit | C++ | |||||
A New Cross-Platform 2D 3D Game Engine | ||||||||||
Rpg Paper Maker | 546 | 5 days ago | 3 | other | C++ | |||||
RPG Paper Maker is a game making engine, free for non commercial use, allowing you to create a 3D universe with many 2D sprites and even 3D objects using a simple interface for all available platforms: Windows, Linux, and MacOS. | ||||||||||
Nap | 356 | 19 days ago | 2 | mpl-2.0 | C++ | |||||
NAP Framework source code | ||||||||||
Quartz | 338 | 4 years ago | 2 | lgpl-3.0 | C++ | |||||
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. |
Pillow is a light-weight 3D modeler that tries to mimic what Silo is. http://www.nevercenter.com/silo/
In 2003, there was this SARS epidemic outbreak in Beijing. Schools were shut down and we had a really long summer. I got bored and decided to learn 3D Studio Max myself. And then for the following few years, all I wanted to do was computer graphics.
Pillow was a program I wrote during 2006. A project I was really proud of. I didn't know about half-edge or winged-edge at the time, so I made up my own datastructure. The UI was based on WxWidget. I tried to update it during graduate school with Qt and a more mature datastructure, but I couldn't finish. Today, I found the old source code from a dusty harddrive and I decided to uploaded it here and if I have time, I will modernize it with Qt and OpenSubdiv.
I was asked why call it Pillow. Well, I didn't have a good name for it. Initially it was named Cedar for some reason I can't remember. But while working on it, I always used a cube shape to test subdivision. After applying subdivision several times, the shape looks like a pillow, thus I got this name.
Here are some of the old screenshots: