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_______________________
/\ \
\_| Arx |
| Libertatis |
| __________________|__
\_/____________________/
Cross-platform port of Arx Fatalis, a first-person role-playing game
Arx Libertatis is based on the publicly released Arx Fatalis source code. The source code is available under the GPLv3+ license with some additional terms - see the COPYING and LICENSE files for details.
Website: arx-libertatis.org
Bug Tracker: bugs.arx-libertatis.org
IRC: #arx on libera.chat
Wiki: wiki.arx-libertatis.org
Reddit: /r/ArxFatalis/
filesystem
and system
libraries from Boost.There is currently a single rendering backend for OpenGL:
Arx Libertatis comes with an optional gui crash reporter which has additional dependencies:
QtCore
, QtConcurrent
¹, QtGui
and QtWidgets
¹ libraries)While the crash reporter can be run without GDB, it's main usefulness comes from generating and submitting detailed back-traces in the event of a crash. On non-Windows systems we use GDB, the GNU Debugger, to accomplish that. If you want to help out the arx project, please install GDB before running arx. GDB is however purely a run-time dependency and is not needed when building the crash reporter.
Building and running tests has additional dependencies:
Building checkouts from git on their own requires additional dependencies:
These are needed to render and scale the SVG icons, which currently only render correctly in Inkscape. Release and development snapshot source tarballs include pre-built icon files and do not need these dependencies to build.
To avoid the Inkscape (as well as ImageMagick and OptiPNG) dependency for git builds, pre-built icons can be downloaded from https://arx-libertatis.org/files/data/ or the ArxLibertatisData repository. The required data version is listed in the VERSION file. Place arx-libertatis-data-$version
directory into the build directory or tell the build system about it's location using the DATA_FILES
CMake variable (-DDATA_FILES=…
on the command-line).
Alternatively, icons can be disabled by setting the ICON_TYPE
CMake variable to none
. See OPTIONS.md for other supported icon type values.
For Linux run:
$ mkdir build && cd build
$ cmake ..
$ make
The default build settings are tuned for users - if you plan to make changes to Arx Libertatis you should append the -DDEVELOPER=1
option to the cmake
command to enable tests, debug checks and fast incremental builds.
To install the binaries system-wide, run as root:
# make install
Alternatively you can run the game by specifying the full path to the arx
binary in the build
directory.
The wiki has more detailed instructions on compiling under Linux.
Getting all the dependencies set up for Windows is more tricky. Pre-built dependencies are available in the ArxWindows repository and instructions on how to use them are available on the wiki.
BUILD_TOOLS
(default: ON
): Build toolsBUILD_TOOLS_MERGED
(default: ON
): Merge tools into a single binaryBUILD_IO_LIBRARY
(default: ON
): Build helper library for the Blender pluginBUILD_CRASHHANDLER
(default: ON
): Enable the built-in crash handler (default OFF for macOS)BUILD_CRASHREPORTER
(default: ON
): Build the Qt crash reporter gui - requires BUILD_CRASHHANDLER
(default OFF for macOS)BUILD_PROFILER
(default: OFF
¹): Build the profiler GUIBUILD_TESTS
(default: OFF
²): Build tests that can be run using make check
BUILD_ALL
(default: OFF
): Enable all the BUILD_* options above by default - they can still be disabled individuallyUNITY_BUILD
(default: ON
): Unity build (faster build, better optimizations but no incremental build)CMAKE_BUILD_TYPE
(default: Release
): Set to Debug
for debug binariesDEBUG
(default: OFF
³): Enable debug output and runtime checksDEBUG_GL
(default: OFF
⁴): Enable OpenGL debug output by defaultDEBUG_EXTRA
(default: OFF
): Expensive debug optionsRUN_TESTS
(default: OFF
⁵): Automatically run testsRUN_TARGET
(default: (none): Wrapper to run binaries produced in the build processDEVELOPER
(default: OFF
): Enable build options suitable for developers⁶BUILD_PROFILER_INSTRUMENT
(default: OFF
): Add profiling instructions to the main arx binaryBUILD_ALL
or BUILD_PROFILER_INSTRUMENT
is enabledBUILD_ALL
or DEVELOPER
is enabledCMAKE_BUILD_TYPE
is set to Debug
or if DEVELOPER
is enabled.DEBUG
is enabled. If disabled, OpenGL debug output can be enabled at run-time using the --debug-gl
command-line option.DEVELOPER
is enabled unless cross-compiling without RUN_TARGET
setUNITY_BUILD
and enables DEBUG
, BUILD_TESTS
, RUN_TESTS
and FASTLINK
for faster incremental builds and improved debug checks, unless those options have been explicitly specified by the user.Install options:
CMAKE_INSTALL_PREFIX
(default: /usr/local
on UNIX and C:/Program Files
on Windows): Where to install Arx LibertatisSet options by passing -D<option>=<value>
to cmake
.
Backends that are not available are disabled by default. The cmake
run should display a summary of the enabled backends at the end.
Advanced options not listed here are documented in OPTIONS.md.
You will need to get either the full game or demo data of Arx Fatalis.
Where arx will look for data files and write config and save files depends on the operating system and environment - the wiki has a page detailing the full data directory detection algorithm.
For Unix-like systems:
The game will try to rename all used files in the user directory (but not the data directory) to lowercase on the first run. System-wide installations with case-sensitive filesystems always need to manually rename the files to lowercase. The arx-install-data
script can be used to install the data files, convert them to lowercase and verify that all required files are present.
To print all directories searched by arx, run
$ arx --list-dirs
By default, user, config and data files will be loaded from and saved to standard system locations depending on the OS:
Windows:
%USERPROFILE%\My Documents\My Games\Arx Libertatis
%USERPROFILE%\Saved Games\Arx Libertatis
HKCU\Software\ArxLibertatis\DataDir
or HKLM\Software\ArxLibertatis\DataDir
registry keysmacOS:
~/Library/Application Support/ArxLibertatis/
/Applications/ArxLibertatis/
Linux and others:
~/.local/share/arx/
~/.config/arx/
/usr/share/games/arx/
, /usr/local/share/games/arx/
and moreArx will also try to load data files from the directory containing the game executable.
To use the current working directory for user, config and data files (e.g. for a portable install) run the game as
$ arx --no-data-dir --user-dir=. --config-dir=.
Provided the data files are installed at the correct location, you can simply play the game using the installed shortcut or by running
$ arx
See the arx --help
and man arx
output for more details.
arxunpak [options] <pakfile> [<pakfile>...]
Extracts Arx Fatalis .pak files containing the game assets.
See the arxunpak --help
and man arxunpak
output for more details.
arxunpak [options] [--all]
Extracts all game assets.
See the arxunpak --help
and man arxunpak
output for more details.
arxsavetool <command> <savefile> [<options>...]
- commands are:
extract <savefile>
add <savefile> [<files>...]
fix <savefile>
view <savefile> [<ident>]
<ident>
to list root filesThe arx-install-data
script can extract and install the game data under Linux and FreeBSD from the CD, demo, GOG.com installer or any Arx Fatalis install (such as on Steam) - simply run it and follow the GUI dialogs. Also see the wiki page on installing the game data under non-Windows systems.
Or, if you prefer a command-line interface, run it as
$ arx-install-data --cli
More options and required tools (depending on the source file) are documented in the help output:
$ arx-install-data --help
New contributors should first read the CONTRIBUTING.md file.
To build developer documentation (doxygen), run this from the build directory:
$ make doc
To check for coding style problems, run the following: (requires python)
$ make style