Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Bcmeshtransformview | 1,197 | 3 | 7 years ago | 3 | March 24, 2015 | 15 | mit | Objective-C | ||
Mesh transforms for UIView | ||||||||||
Metal Game Engine Tutorial | 138 | 2 years ago | 3 | Swift | ||||||
The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api | ||||||||||
Threeflow.js | 133 | 4 | 7 years ago | 12 | March 03, 2014 | 2 | Scala | |||
Toon Shader | 115 | 4 years ago | mit | C# | ||||||
A character focused Toon Shader for Unity using Shader Graph. | ||||||||||
Easy_pbr | 76 | 9 months ago | 10 | mit | C++ | |||||
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping | ||||||||||
Real Time Pbr | 65 | 7 years ago | C++ | |||||||
This is a physically based real-time renderer made for learning purposes. | ||||||||||
Easy_pbr | 59 | a year ago | 2 | mit | C++ | |||||
Lightweight Physically-Based Renderer designed for ease of use and fast prototyping | ||||||||||
Portal | 56 | 9 months ago | JavaScript | |||||||
Quantized Mesh Terrain Data Generator and Server for CesiumJS Library | ||||||||||
Liquidcontainerdemo | 38 | 4 years ago | mit | C++ | ||||||
Demo project for my liquid container shader made in the Godot engine. | ||||||||||
Sprite2dbakedlighting | 28 | 6 years ago | 2 | mit | C# | |||||
Unity enlighten does not bake lighting into sprites. This script reaplace (temporarily) every sprite in the open scenes by a mesh so the ligth can be baked and then transfered for the SpriteRenderer. |