Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Nez | 1,674 | 1 | 2 | 3 months ago | 6 | September 21, 2019 | 42 | mit | C# | |
Nez is a free 2D focused framework that works with MonoGame and FNA | ||||||||||
Pixelvision8 | 1,464 | a year ago | 10 | ms-pl | C# | |||||
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. | ||||||||||
Monofoxe | 309 | 3 | a year ago | 3 | September 17, 2022 | 4 | mit | C# | ||
Foxes made Monogame easy. | ||||||||||
Moltenengine | 242 | 11 | 3 months ago | 10 | December 11, 2023 | 92 | mit | C# | ||
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded. | ||||||||||
Monogame Aseprite | 133 | 1 | 1 | 3 months ago | 26 | December 02, 2023 | 3 | mit | C# | |
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects. | ||||||||||
Monogame_tutorials | 107 | 2 years ago | C# | |||||||
A single solution with all of my MonoGame tutorials | ||||||||||
Blotch3d | 85 | 3 months ago | 8 | April 17, 2023 | other | C# | ||||
A high-level 3D class library that gives you real-time 3D graphics with just a few lines of C# code. Supports multiple platforms. Implemented as a .NET Standard library that works with all versions of .NET. See 'Quick start for Windows' to get started. Also available as a NuGet package without the examples or source. | ||||||||||
Wobble | 69 | 7 months ago | mit | C# | ||||||
A powerful MonoGame extension framework for developing cross-platform games. | ||||||||||
Spritesheet | 32 | 5 years ago | 2 | June 07, 2017 | 2 | mit | C# | |||
Simple helper for creating sprite based animations for Monogame. | ||||||||||
Collisiongrid | 20 | 3 years ago | 5 | February 06, 2020 | unlicense | C# | ||||
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast. |