Segue

[ Moved to Gitlab ] Maya and Houdini geometry transfer helper.
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
Seurat803
6 years ago28apache-2.0C++
Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems.
Collada.js45
5 years ago1mitJavaScript
Collada parser in javascript. It supports skinning, morph targets and bone or node animation. It can parse inside a worker.
Voronoi Shattering37
6 years ago3lgpl-3.0C++
Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for further information.
Osbtools31
5 years ago2mitC++
A mix of tools for Maya
Cosmicgeometrytoolkit30
7 years ago5cc0-1.0
visual effects toolkit for Autodesk Maya, enabling fast creation of animated toroidal evolutionary wavefronts, phi-spirals, phi-vortex, flower of life patters, vector equilibrium, geometric primitives, and more.
Softclusterex24
3 years agootherPython
Soft Cluster EX is a python and c++ based tool for converting soft selection to cluster or joint, supports common types of deformable geometry(e.g. polygon,nurbs,subdiv and lattice) with a lot of advance features.
Jhmeshblur20
12 years ago1C++
Maya geometry blur deformer for cartoony smear effects.
Pw_mgeoexporter18
7 years ago4Python
Maya to Houdini Geometry Exporter
Serlio16
10 months ago21apache-2.0C++
Serlio enables the execution of Esri CityEngine CGA rules inside of Autodesk Maya.
Habcgeomexport10
12 years ago11C++
A simple polymesh export ROP to Alembic format
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