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33 search results found
Computesharp
⭐
2,462
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Renderhelp
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1,222
⚡ 可编程渲染管线实现,帮助初学者学习渲染
Luisacompute
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594
High-Performance Rendering Framework on Stream Architectures
Everyray Rendering Engine
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517
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Vqengine
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403
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Gpu Allocator
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318
🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12
Weather
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295
Windows native weather app powered by DirectX12 animations
Gpu_performance_api
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234
GPU Performance API for AMD GPUs
Ags_sdk
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223
AMD GPU Services (AGS) library and samples
Realscaler
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199
RealScaler - image/video AI upscaler app (Real-ESRGAN)
Zetaray
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127
Real-time Direct3D 12 ray tracer
Intel Gpu Community Issue Tracker Igcit
⭐
103
IGCIT is a Community-driven issue tracker for Intel GPUs.
Clusteredshadingconservative
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89
DirectX 12 light culling technique featured in GPU Pro 7
Liquidvr
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82
The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
Unity Gpu Particle System
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79
GPU Particle System for Unity (require DirectX environment)
Bigwheels
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78
BigWheels is a cross-platform, API agnostic framework to build graphics applications.
Deferredcoarsepixelshading
⭐
54
Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)
Gpuparticles11
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54
AMD GPU particles sample based on DirectX 11
Luisa Compute Rs
⭐
40
Rust frontend to LuisaCompute and more!
Orbital Framework
⭐
38
Graphics / Video, Audio and Input frameworks. (Agnostic / Portable / Easy / Powerful / Fast)
Mgfx
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32
MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.
Quaternions Revisited
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26
Sample code for a 'Quaternions revisited' article from GPU Pro 5
Engine Resources
⭐
21
This is a list of game development resources I will be collecting
Shadercrashingassert
⭐
20
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Crossfireapi11
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18
AMD Crossfire API sample for DirectX 11
Higanbana
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16
Collection of libraries to help solving various problems and prototypes faster. Strong focus on advanced graphics development using Vulkan and DirectX 12.
Gpu
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16
🔭 cross platform general purpose GPU library - optimized for rendering
Urhossao
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12
ssao for ios using Urho3d
Gpu Paralelismo
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12
The aulas of gatinhos ao mesmo tempo, um overview sobre graphics programming.
Gpu_based_voxelization_d3d11
⭐
10
A DirectX 11 implementation of voxelization
Marchingcubesgpu
⭐
9
(A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The first completely open-source with this combination as far as I know.
Gameprogrammingmaterials Jp
⭐
7
ゲームプログラミングに関するあらゆる教材を皆で集めて紹介するリポジトリ
Uwp Game Engine
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7
Mini DirectX game engine for Windows 10 UWP platform
Directxvideoscreen
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6
Various programs around Desktop Duplication API, DirectX Video Processor, Shader, DX11/DX9
Gpusandbox
⭐
5
A collection of random GPU projects utilising a mix of CUDA, OpenCL, OpenGL, DirectX and Compute shaders.
Njraa Wdf
⭐
5
What I'm doing here is insane GPU driver prototype for @GreenteaOS
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1-33 of 33 search results
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