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Unity Script Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
📚 Library of all kind of scripts, snippets & shaders for Unity
A fully-featured deformer system for Unity.
A Shader Editor for Unity
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
A wonderful list of Game Development resources.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Outline Image Effect for Unity
Point cloud importer & renderer for Unity
Unity Ui Rounded Corners
This components and shaders allows you to add rounded corners to UI elements!
Next gen iteration of the unity community ocean shader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Simple examples of Unity shader graphs.
A tool to edit many video game file formats
Simple GLTF importer for Unity
Unity 5.3 Vertex Painter
A C# library with a WPF node editor component based on ReactiveUI
Texture-Paint on Unity.
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
✏️ Test of an hologram material made in Unity.
An open source framework to add the effects of traveling at relativistic speeds to visualizations or games
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Bloom effect for Unity
Volumetric Fog for Unity
NPR And AI Rendering Library
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
🍏Object Oriented OpenGL in C#.
X Postprocessing Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
An example of use of compute shaders and procedural instancing.
Nvidia's PCSS soft shadow algorithm implemented in Unity
A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
UniversalRP Toon Shader with ShaderGraph
Unity Shadergraph Sandbox
✏️ Collection of ShaderGraph examples for Unity.
Shader2D: some 2d shader effect
A Toon Shader in Unity Universal Render Pipeline.
Animation Texture Baker
Motion blur post-processing effect for Unity
Shader Graph Nodes
Custom Nodes for Unity Shader Graph
Unity Frosted Glass
❄️ Test of a frosted glass material in Unity.
SSAO image effect from Microsoft MiniEngine, ported to Unity.
Animating grass shader for Unity
Non-realistic hair simulation in Unity
Pbd Fluid In Unity
A PBD fluid in unity running on the GPU
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Volume cloud for Unity3D
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Contour line filter for Unity
Alternative launcher for Assetto Corsa named Content Manager, and some utils as well.
Realistic Real Time Grass Rendering With Unity
Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref：Edward Lee
Public release of the Unity Royale project. All of the assets are redistributable.
Procedural Stochastic Texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
Implementation of the curve modifier from Blender to Unity3D
A simple shader + example of a water surface with reflection in 2D
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Basic skybox extensions for Unity
A mesh-based PBR decal system for Unity's universal render pipeline.
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Nvjob Water Shader Simple And Fast
#NVJOB Simple Water Shaders. Free Unity Asset.
Project Kaya for mobile game platform
Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game.
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
A GPU Particle System for Unity
Reaction-diffusion system with CustomRenderTexture.
An example of use of procedural instancing.
ChromaPack -- A lossy texture compression plugin for Unity.
Modular, extensible transitions in scene and between scenes
(Archived) An SDK to prototype with VR and Unity in a minute - by Maxim xyz.
Experimental special effects for VideoPlayer (Unity 5.6 new feature)
Unity3d Dissolve Shader
This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.
Unity Gpu Boids
GPU powered boids with multiple implementations
基于ET框架致敬LOL的Moba游戏，提供完整的状态帧同步框架，包含预测回滚逻辑，基于双端行为树的技 on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
Alloy physical shader framework for Unity.
Multifunctional color adjustment plugin for Unity.
Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages
Simple but very fast GPU vertex shader based animation system for Unity.Entities
Indirect Rendering With Compute Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
OpenGL 4 Bindings (partially based on OpenTK) for C#
Vr Stage Lighting
A collection of HLSL shaders, UdonSharp scripts, 3D models, prefabs, and assets designed to emulate the real control, quality, and complexity of professional stage lighting into VRChat in as many ways as possible.
VSIX Project that provides GLSL language integration.
2D shader-based lighting system for Unity3D
DirectX 12 .NET game engine
glTF 2.0 importer and exporter for Unity 5.6 or later
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
Experimental implementation of contact shadows for Unity.
Madumpa's URP Stylized Lit Shader Repository
Full source-code for Amplify Occlusion plugin for Unity
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