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Search results for c plus plus vulkan
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vulkan
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510 search results found
Filament
โญย
16,722
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3d Game Shaders For Beginners
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15,637
๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Bgfx
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13,873
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Waifu2x Extension Gui
โญย
11,447
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.
Renderdoc
โญย
8,160
RenderDoc is a stand-alone graphics debugging tool.
Xenia
โญย
7,444
Xbox 360 Emulator Research Project
Piccolo
โญย
6,015
Piccolo (formerly Pilot) โ mini game engine for games104
Duckstation
โญย
5,814
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
Wickedengine
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5,125
3D engine with modern graphics
Glm
โญย
5,016
OpenGL Mathematics (GLM)
Gameplay
โญย
4,627
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Magnum
โญย
4,593
Lightweight and modular C++11 graphics middleware for games and data visualization
Vulkan Samples
โญย
4,471
One stop solution for all Vulkan samples
Reshade
โญย
3,620
A generic post-processing injector for games and video software.
Vulkantutorial
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2,868
Tutorial for the Vulkan graphics and compute API
Vulkan Hpp
โญย
2,839
Open-Source Vulkan C++ API
Swiftshader
โญย
1,946
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Spartanengine
โญย
1,916
A game engine with an emphasis on real-time cutting-edge solutions
Gpcs4
โญย
1,914
A work-in-progress PlayStation 4 emulator.
Acid
โญย
1,866
A high speed C++17 Vulkan game engine
Llgl
โญย
1,818
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
Tinygltf
โญย
1,811
Header only C++11 tiny glTF 2.0 library
Shaderc
โญย
1,683
A collection of tools, libraries, and tests for Vulkan shader compilation.
Bsf
โญย
1,665
Modern C++14 library for the development of real-time graphical applications
Shaderconductor
โญย
1,519
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Slang
โญย
1,459
Making it easier to work with shaders
Granite
โญย
1,404
My personal Vulkan renderer
Vkfft
โญย
1,394
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
Effekseer
โญย
1,302
Introductiontovulkan
โญย
1,238
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Anki 3d Engine
โญย
1,193
AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more
Vk_raytracing_tutorial_khr
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1,191
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Vulkansamples
โญย
1,151
Vulkan Samples
Lumos
โญย
1,123
Cross-Platform C++ 2D/3D game engine
Vulkanscenegraph
โญย
1,108
Vulkan & C++17 based Scene Graph Project
Niagara
โญย
1,099
A Vulkan renderer written from scratch on stream
Raytracinginvulkan
โญย
1,056
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Intrinsic
โญย
1,027
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
Vk_mini_path_tracer
โญย
1,026
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Vkbasalt
โญย
1,019
a vulkan post processing layer for linux
Opengothic
โญย
1,002
Reimplementation of Gothic 2 Notr
Ogre Next
โญย
915
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Flexengine
โญย
887
Cross-platform game engine with Vulkan backend
Island
โญย
868
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.
Softglrender
โญย
858
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Pbr
โญย
833
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Pmtech
โญย
832
Lightweight, multi-platform, data-oriented game engine.
Echo
โญย
823
A New Cross-Platform 2D 3D Game Engine
Nebula
โญย
812
Nebula is an open-source and free-to-use modern C++ game engine.
Vuda
โญย
801
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Cauldron
โญย
788
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Vulkan Gltf Pbr
โญย
782
Physical based rendering with Vulkan using glTF 2.0 models
Nazaraengine
โญย
765
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
Ktx Software
โญย
739
KTX (Khronos Texture) Library and Tools
Qmplay2
โญย
720
QMPlay2 is a video and audio player which can play most formats and codecs.
Liblava
โญย
704
Modern and easy-to-use library for Vulkan
Vulkan Renderer
โญย
678
A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
Cascade
โญย
676
Node-based image editor with GPU-acceleration.
Engine Native
โญย
675
Native engine for Cocos Creator v2.x
Native_sdk
โญย
643
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
Vulkantools
โญย
619
Tools to aid in Vulkan development
Sparsevoxeloctree
โญย
563
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Diligentcore
โญย
547
A modern cross-platform low-level graphics API
Vulkan_minimal_compute
โญย
538
Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
Chameleonrt
โญย
534
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Fossilize
โญย
491
A serialization format for various persistent Vulkan object types.
Tressfx
โญย
489
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
Microprofile
โญย
485
microprofile - embeddable CPU/GPU profiler
Waifu2x_snowshell
โญย
473
Multilingual waifu2x GUI shell for windows x64
Ddnet
โญย
469
DDraceNetwork, a free cooperative platformer game
Vulkan Forward Plus Renderer
โญย
468
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Vulkandemos
โญย
460
Some simple vulkan examples.
Vk_raytrace
โญย
457
Ray tracing glTF scene with Vulkan
Vulkanizer
โญย
447
Advanced Vulkan rendering engine prototype
Yave
โญย
446
Yet Another Vulkan Engine
Vookoo
โญย
431
A set of utilities for taking the pain out of Vulkan in header only modern C++
Nabla
โญย
423
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Auto Vk Toolkit
โญย
415
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Castor3d
โญย
407
Multi-OS 3D engine.
Tinyrenderers
โญย
404
Nvpro_core
โญย
395
shared source code and resources needed for the samples to run
Harfang3d
โญย
392
HARFANG 3D source code public repository
Hyperion Engine
โญย
383
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Dxvk Native
โญย
382
D3D9/11 but it runs natively on Linux!
Nap
โญย
376
NAP Framework source code
Vkhr
โญย
374
Real-Time Hybrid Hair Rendering using Vulkanโข
Lumen
โญย
357
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Flycube
โญย
350
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Gfxreconstruct
โญย
349
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Quartz
โญย
338
Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language.
Dxvk
โญย
333
dxvk tree containing branches used by Proton
Vulkanautomata
โญย
329
Cellular Automata GPU Renderer using the Vulkan API
Pbrvulkan
โญย
328
Vulkan Real-time Path Tracer Engine
Vulkanexamples
โญย
327
Examples and demos for the Vulkan C++ API
Razix
โญย
324
High Performance Game Engine for Production Pipeline
Vkhlf
โญย
322
Experimental High Level Framework for Vulkan
Vulkan Tools
โญย
309
Vulkan Development Tools
Flingengine
โญย
305
A Vulkan game engine with a focus on data oriented design
Floor
โญย
303
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
Clvk
โญย
303
Experimental implementation of OpenCL 3.0 on Vulkan
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