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Search results for c plus plus rendering
c-plus-plus
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rendering
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721 search results found
Floor
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303
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.
Diligentsamples
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298
Sample projects demonstrating the usage of Diligent Engine
Polymer
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295
🎨 graphics/interaction prototyping sandbox
Dirt
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292
DIRT: a fast differentiable renderer for TensorFlow
Atlas Engine
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284
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Minpt
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278
A path tracer in 300 lines of C++
Mod_tile
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275
Renders map tiles with mapnik and serves them using apache
Canvas_ity
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273
A tiny, single-header <canvas>-like 2D rasterizer for C++
Cgru
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270
CGRU - AFANASY
Cluster
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267
Clustered shading implementation with bgfx
Introtodxr
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260
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Awesome Graphics Libraries
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251
😎 A curated list of 3D graphics libraries and resources
Scaffold Gs
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241
Official implementation of "Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering"
Lugdunum
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237
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Hdblackbird
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236
Blackbird Hydra Delegate
Vulkanlearn
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234
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Plutonium
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233
An easy-to-use UI framework for Nintendo Switch homebrew
Coin
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232
Coin3D core library
Simplerenderengine
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228
Small C++14 render engine
Pumex
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228
Vulkan library oriented on high speed rendering
Torque6
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225
MIT Licensed 3D Engine
C10t
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225
A minecraft cartography tool
Edxray
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224
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
Softwarerenderer
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219
Software rendering engine with PBR. Built from scratch on C++.
Physics3d
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216
A 3D physics engine
Mos
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211
Lightweight game engine.
Unrealengine_nvidiagameworks
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208
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com
Grid
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203
An UE4 plugin for grid-based game
Psraytracing
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203
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
Mdk Sdk
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199
multimedia development kit. download:
Aether3d
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198
Aether3D Game Engine
Svgren
⭐
198
📷 SVG rendering library in C++
Nes Py
⭐
196
A Python3 NES emulator and OpenAI Gym interface
Fplbase
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193
Cross platform low level rendering and I/O library
Nosub
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191
C++ Subtitle Editor (全新C++字幕软件,https://www.nosub.cn)
Innocenceengine
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190
Cross-platform modern game engine.
Opengl Renderer
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190
Modern OpenGL renderer written in C++17
Cubismnativeframework
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184
Mesh Fusion
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184
Python tool for obtaining watertight meshes using TSDF fusion.
Radeonprorenderusd
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183
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Pipeline
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180
nvpro-pipeline is a research rendering pipeline
Diligentfx
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178
High-level rendering components
Osre
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175
An open source render engine
Ascent
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172
A flyweight in situ visualization and analysis runtime for multi-physics HPC simulations
Moravaengine
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169
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Skity
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169
A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
Glsltuto
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165
GLSL shaders tutorial
Imgui_sdl
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163
ImGuiSDL: SDL2 based renderer for Dear ImGui
Softrenderer
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161
Soft Renderer软渲染器:安卓工程师、iOS工程师、Unity工程师、Unreal工程师、Java工
Bcd
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158
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Wisprenderer
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155
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Datadrivenrendering
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155
Data Driven Rendering repository
Practical Path Guiding
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153
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
Android Native Egl Example
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152
Sample that shows how to combine native rendering with Java UI on Android
Osmscout Server
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148
Maps server providing tiles, geocoder, and router
Ue4_gpupointcloudrenderer
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147
A GPU-powered Point Cloud Renderer for Unreal.
D3d12renderer
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146
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Ue4renderdocplugin
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136
A plugin that adds easy access to Renderdoc inside UE4
Flux
⭐
135
A real-time physically based rendering engine written in C++ and OpenGL
Vxr
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133
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Ftgles
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132
A truetype font rendering library for OpenGL ES on iOS devices (iPad and iPhone)
Unrealimagecapture
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130
A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
Zetaray
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127
Real-time Direct3D 12 ray tracer
Asteroids_d3d12
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122
Intel Asteroids DirectX 12 Sample
Ilum
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119
Ilum graphics playground for learning
Lpub3d
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118
An LDraw™ editor for LEGO® style digital building instructions.
Skia Wasm Port
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116
Port of the Skia drawing library to wasm, for use in javascript (node & browser)
Starengine
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114
An experimental rendering engine
Cute Deferred Shading
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113
Cute little deferred shading implementation.
Poppler
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112
Personal clone of Poppler, official repository is here: https://gitlab.freedesktop.org/poppler/poppler
Nativefx
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111
Native Rendering integration for JavaFX (13 and beyond)
Pbrs
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111
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks
Vulkansponza
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110
Deferred Vulkan rendering playground using Crytek's Sponza scene
Dreamrender
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108
My cpu offline renderer for learning.
Wave Particles With Interactive Vortices
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107
A dx12 river renderer using wave particles with interactive vortices.
Gamemaniptutorial
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106
A tutorial for manipulating the rendering of a game (generally to increase its quality) if you only have a binary available
Quic Trace
⭐
105
Library and tools for transcribing QUIC connections.
Hvvr
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105
Hierarchical Visibility for Virtual Reality, which implements a hybrid CPU/GPU ray-caster, suited for real time rendering of effects such as lens distortion.
Xrtl
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105
Cross-platform Real-Time Rendering Library
Of Deferredrendering
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105
OpenGL 2.1/GLSL 1.20 deferred rendering implementation in openFrameworks
Vulkan2drenderer
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104
Easy to use 2D rendering engine using Vulkan API as backend.
Fermat
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104
Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the mathematician’s principle of least time
Dj_brdf
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103
A C++ Microfacet BRDF Fitting and Rendering Library
Hdospray
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103
Rendering plugin for Pixar's USD Hydra
Spectral Clara Lux Tracer
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101
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Photonbox
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100
A portable modern OpenGL Game-Engine with focus on PBR
Raytracer
⭐
99
Physically Based Software Renderer
Scrapengine
⭐
98
A very simple real-time Vulkan 3D game engine
Squirrel Engine
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97
Multithreaded C/C++ Game Engine
Skye
⭐
97
Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures
Optix_utility
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97
OptiX 8 Lightweight Wrapper Library
Surface_splatting
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96
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
Ray Tracing Engine
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94
A Photorealistic 3D Rendering Engine
Pbfvs
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93
Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
Libcitygml
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92
C++ Library for CityGML Parsing and Visualization
Litebrowser
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92
The simple browser based on litehtml engine (windows)
Cpurasterizer
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92
CPU Based Rasterizer Engine
Opengl Sandbox
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91
just a macro that generates the fuzz you need to deal with OpenGL
Framegraph
⭐
91
Renderer agnostic frame graph library
Lomse
⭐
90
A C++ library for rendering, editing and playing back music scores.
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