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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
RenderDoc is a stand-alone graphics debugging tool.
Directx Graphics Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
3D engine with modern graphics
The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Real-Time Rendering Framework
Game engine with an emphasis on architectural quality and performance
Modern C++14 library for the development of real-time graphical applications
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
DirectXTex texture processing library
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Directx Sdk Samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Live shader coding tool and Shader Showdown workhorse
Directx11 With Windows Sdk
现代DX11系列教程：使用Windows SDK(C++)开发Direct3D 11.x
DirectX9 to DirectX12 API proxy for Guild Wars 2
Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
UVAtlas isochart texture atlas
Cpp 3d Game Tutorial Series
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
DirectXMesh geometry processing library
A simple framework for rapid prototyping on Vulkan or Direct3D 12
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
A video frame sharing system for Microsoft Windows
Open source ambient lighting implementation for television sets based on the video and audio streams analysis for Windows, macOS and Linux (x86 and Raspberry Pi). Includes real-time HDR tone mapping and multi-threading for better performance.
Easy to integrate memory allocation library for Direct3D 12
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Glide/DirectX implementation on D3D11/12
Overlay for running GPU shaders on top of Windows desktop
A modern cross-platform low-level graphics API
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
This repository is intended to be used as a code repository for learning DirectX 12.
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
High-Performance Rendering Framework on Stream Architectures
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Advanced Game Hacking Library for C/C++, Rust and Python (Windows/Linux/FreeBSD) (Process/Memory Hacking) (Hooking/Detouring) (Cross Platform) (x86/x64/ARM/ARM64) (DLL/SO Injection) (Internal/External)
Cross-platform streamproof ESP hack for Counter-Strike: Global Offensive, written in modern C++. Rendering and GUI powered by Dear ImGui + FreeType.
D3D9/11 but it runs natively on Linux!
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Getting Started with RTX Ray Tracing
Everyray Rendering Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
Utopia Game Engine 无境游戏引擎
💻 A feature rich graphical user interface for game hacking
HARFANG 3D source code public repository
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Graphics API wrapper is written in C++ on top of Directx 12, Vulkan and Metal. Provides main features including ray tracing.
Repo for WPF DX Interop support
Sample projects demonstrating the usage of Diligent Engine
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
A game engine currently under development.
High Performance Game Engine for Production Pipeline
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
MIT Licensed 3D Engine
Game engine written in C++ with ease of use and next-gen parallel computing in focus.
Personal hobby project to experiment with various rendering techniques.
Automatically exported from code.google.com/p/gamecode4
GPU Performance API for AMD GPUs
AMD GPU Services (AGS) library and samples
Adds virtual reality support to flatscreen Unreal Engine games
An advanced C++ 3D game engine powering an in-production game yet to be announced
Cross-platform modern game engine.
A simple game framework for C++
Lumino is a framework for building real-time graphics applications.
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
A fast, easy to use C++20 3D game engine for modern computers
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
Universal Imgui D3d11 Hook
Universal Directx11 D3D11 Hook Project for all directx11 - 10 applications with ImGui and InputHook included, fullscreen supported.
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
Introduction To 3d Game Programming With Directx11
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
ImGui GIZMO widget - 3D object manipulator / orientator
A powerful physically based renderer with a fully featured editor.
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Conservative Morphological Anti-Aliasing 2.0
OpenKO is an open source version of the old school Knight Online MMORPG
Intel Asteroids DirectX 12 Sample
A music sequencer using DirectX and which is not depend on MIDI device.
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
AMD Forward+ sample based on DirectX 11
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Gameoverlayrenderer Imgui Dx9
ImGui DX9 example via the Steam overlay renderer
Get texture data asynchronously in Unity 5
DirectX 12 light culling technique featured in GPU Pro 7
Python 3.7+ wrapper for the BGFX library. 🐍
High Performance off-screen rendering (OSR) demo using CEF
A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.
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