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UnityPlayerLooper

A utility to integrate pure C# classes (Non-MonoBehaviour classes) into Unity's PlayerLoop.

Getting started

using UnityEngine;
using UnityPlayerLooper;

namespace UnityPlayerLooperSamples
{
    public class Lifecycle : MonoBehaviour
    {
        LoopCounterA _loopCounterA;
        LoopCounterB _loopCounterB;

        void Awake()
        {
            _loopCounterA = new LoopCounterA();
            _loopCounterB = new LoopCounterB();
 
            // Method registeration
            GlobalPlayerLooper.Register(_loopCounterA.Startup, PlayerLoopTiming.Startup);
            GlobalPlayerLooper.Register(_loopCounterA.Tick, PlayerLoopTiming.Update);

            // Instance registration
            GlobalPlayerLooper.Register(_loopCounterB);
        }
    }
}
namespace UnityPlayerLooperSamples
{
    public class LoopCounterA
    {
        public int LoopCount => _loopCount;
        private int _loopCount;

        public void Startup()
        {
            _loopCount = -1000;
        }

        public void Tick()
        {
            _loopCount++;
        }
    }
}

Using interfaces for instance registration, it makes easier to register into multiple loop timings.

using UnityPlayerLooper;

namespace UnityPlayerLooperSamples
{
    public class LoopCounterB : IStartable, IUpdatable
    {
        public int LoopCount => _loopCount;
        private int _loopCount;

        public void Start()
        {
            _loopCount = -1000;
        }

        public void Update()
        {
            _loopCount++;
        }
    }
}

How to install

// manifest.json
{
  "dependencies": {
    "jp.sotanmochi.playerlooper": "https://github.com/sotanmochi/PlayerLooper.git?path=PlayerLooper/Packages/PlayerLooper",
    ...
  }
}

Available interfaces

PlayerLooper entry point Timing
IInitializable.Initialize() Early PlayerLoop.Initialization
IPostInitializable.PostInitialize() Late PlayerLoop.Initialization
IStartable.Startup() Before MonoBehaviour.Start()
IPostStartable.PostStartup() After MonoBehaviour.Start()
IFixedTickable.FixedTick() Before MonoBehaviour.FixedUpdate()
IPostFixedTickable.PostFixedTick() After MonoBehaviour.FixedUpdate()
ITickable.Tick() Before MonoBehaviour.Update()
IPostTickable.PostTick() After MonoBehaviour.Update()
ILateTickable.LateTick() Before MonoBehaviour.LateUpdate()
IPostLateTickable.PostLateTick() After MonoBehaviour.LateUpdate()

PlayerLoop (Unity2021.3)


---------- TimeUpdate ----------
***** TimeUpdate.PlayerLooperPreTimeUpdate *****
TimeUpdate.WaitForLastPresentationAndUpdateTime
***** TimeUpdate.PlayerLooperPostTimeUpdate *****
---------- Initialization ----------
***** Initialization.PlayerLooperPreProfilerStartFrame *****
Initialization.ProfilerStartFrame
***** Initialization.PlayerLooperPreInitialization *****
Initialization.UpdateCameraMotionVectors
Initialization.DirectorSampleTime
Initialization.AsyncUploadTimeSlicedUpdate
Initialization.SynchronizeInputs
Initialization.SynchronizeState
Initialization.XREarlyUpdate
***** Initialization.PlayerLooperPostInitialization *****
---------- EarlyUpdate ----------
EarlyUpdate.PollPlayerConnection
EarlyUpdate.GpuTimestamp
EarlyUpdate.AnalyticsCoreStatsUpdate
EarlyUpdate.UnityWebRequestUpdate
EarlyUpdate.ExecuteMainThreadJobs
EarlyUpdate.ProcessMouseInWindow
EarlyUpdate.ClearIntermediateRenderers
EarlyUpdate.ClearLines
EarlyUpdate.PresentBeforeUpdate
EarlyUpdate.ResetFrameStatsAfterPresent
EarlyUpdate.UpdateAsyncReadbackManager
EarlyUpdate.UpdateStreamingManager
EarlyUpdate.UpdateTextureStreamingManager
EarlyUpdate.UpdatePreloading
EarlyUpdate.RendererNotifyInvisible
EarlyUpdate.PlayerCleanupCachedData
EarlyUpdate.UpdateMainGameViewRect
EarlyUpdate.UpdateCanvasRectTransform
EarlyUpdate.XRUpdate
EarlyUpdate.UpdateInputManager
EarlyUpdate.ProcessRemoteInput
***** EarlyUpdate.PlayerLooperPreStartup *****
EarlyUpdate.ScriptRunDelayedStartupFrame
***** EarlyUpdate.PlayerLooperPostStartup *****
EarlyUpdate.UpdateKinect
EarlyUpdate.DeliverIosPlatformEvents
EarlyUpdate.ARCoreUpdate
EarlyUpdate.DispatchEventQueueEvents
EarlyUpdate.PhysicsResetInterpolatedTransformPosition
EarlyUpdate.SpriteAtlasManagerUpdate
EarlyUpdate.PerformanceAnalyticsUpdate
---------- FixedUpdate ----------
FixedUpdate.ClearLines
FixedUpdate.NewInputFixedUpdate
FixedUpdate.DirectorFixedSampleTime
FixedUpdate.AudioFixedUpdate
***** FixedUpdate.PlayerLooperPreBehaviourFixedUpdate *****
FixedUpdate.ScriptRunBehaviourFixedUpdate
***** FixedUpdate.PlayerLooperPostBehaviourFixedUpdate *****
FixedUpdate.DirectorFixedUpdate
FixedUpdate.LegacyFixedAnimationUpdate
FixedUpdate.XRFixedUpdate
***** FixedUpdate.PlayerLooperPrePhysicsFixedUpdate *****
FixedUpdate.PhysicsFixedUpdate
***** FixedUpdate.PlayerLooperPostPhysicsFixedUpdate *****
FixedUpdate.Physics2DFixedUpdate
FixedUpdate.PhysicsClothFixedUpdate
FixedUpdate.DirectorFixedUpdatePostPhysics
FixedUpdate.ScriptRunDelayedFixedFrameRate
---------- PreUpdate ----------
PreUpdate.PhysicsUpdate
PreUpdate.Physics2DUpdate
PreUpdate.CheckTexFieldInput
PreUpdate.IMGUISendQueuedEvents
PreUpdate.NewInputUpdate
PreUpdate.SendMouseEvents
PreUpdate.AIUpdate
PreUpdate.WindUpdate
PreUpdate.UpdateVideo
---------- Update ----------
***** Update.PlayerLooperPreBehaviourUpdate *****
Update.ScriptRunBehaviourUpdate
***** Update.PlayerLooperPostBehaviourUpdate *****
Update.ScriptRunDelayedDynamicFrameRate
***** Update.PlayerLooperPreDelayedTasks *****
Update.ScriptRunDelayedTasks
***** Update.PlayerLooperPostDelayedTasks *****
Update.DirectorUpdate
---------- PreLateUpdate ----------
PreLateUpdate.AIUpdatePostScript
***** PreLateUpdate.PlayerLooperPreDirectorUpdateAnimationBegin *****
PreLateUpdate.DirectorUpdateAnimationBegin
PreLateUpdate.LegacyAnimationUpdate
PreLateUpdate.DirectorUpdateAnimationEnd
***** PreLateUpdate.PlayerLooperPostDirectorUpdateAnimationEnd *****
PreLateUpdate.DirectorDeferredEvaluate
PreLateUpdate.UIElementsUpdatePanels
PreLateUpdate.EndGraphicsJobsAfterScriptUpdate
PreLateUpdate.ConstraintManagerUpdate
PreLateUpdate.ParticleSystemBeginUpdateAll
PreLateUpdate.Physics2DLateUpdate
***** PreLateUpdate.PlayerLooperPreBehaviourLateUpdate *****
PreLateUpdate.ScriptRunBehaviourLateUpdate
***** PreLateUpdate.PlayerLooperPostBehaviourLateUpdate *****
---------- PostLateUpdate ----------
PostLateUpdate.PlayerSendFrameStarted
PostLateUpdate.DirectorLateUpdate
PostLateUpdate.ScriptRunDelayedDynamicFrameRate
PostLateUpdate.PhysicsSkinnedClothBeginUpdate
PostLateUpdate.UpdateRectTransform
PostLateUpdate.PlayerUpdateCanvases
PostLateUpdate.UpdateAudio
PostLateUpdate.VFXUpdate
PostLateUpdate.ParticleSystemEndUpdateAll
PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate
PostLateUpdate.UpdateCustomRenderTextures
PostLateUpdate.XRPostLateUpdate
***** PostLateUpdate.PlayerLooperPreUpdateAllRenderers *****
PostLateUpdate.UpdateAllRenderers
***** PostLateUpdate.PlayerLooperPostUpdateAllRenderers *****
PostLateUpdate.UpdateLightProbeProxyVolumes
PostLateUpdate.EnlightenRuntimeUpdate
***** PostLateUpdate.PlayerLooperPreUpdateAllSkinnedMeshes *****
PostLateUpdate.UpdateAllSkinnedMeshes
***** PostLateUpdate.PlayerLooperPostUpdateAllSkinnedMeshes *****
PostLateUpdate.ProcessWebSendMessages
PostLateUpdate.SortingGroupsUpdate
PostLateUpdate.UpdateVideoTextures
PostLateUpdate.UpdateVideo
PostLateUpdate.DirectorRenderImage
PostLateUpdate.PlayerEmitCanvasGeometry
PostLateUpdate.PhysicsSkinnedClothFinishUpdate
PostLateUpdate.FinishFrameRendering
***** PostLateUpdate.PlayerLooperPostFinishFrameRendering *****
PostLateUpdate.BatchModeUpdate
PostLateUpdate.PlayerSendFrameComplete
PostLateUpdate.UpdateCaptureScreenshot
PostLateUpdate.PresentAfterDraw
PostLateUpdate.ClearImmediateRenderers
PostLateUpdate.PlayerSendFramePostPresent
PostLateUpdate.UpdateResolution
PostLateUpdate.InputEndFrame
PostLateUpdate.TriggerEndOfFrameCallbacks
PostLateUpdate.GUIClearEvents
PostLateUpdate.ShaderHandleErrors
PostLateUpdate.ResetInputAxis
PostLateUpdate.ThreadedLoadingDebug
PostLateUpdate.ProfilerSynchronizeStats
PostLateUpdate.MemoryFrameMaintenance
PostLateUpdate.ExecuteGameCenterCallbacks
PostLateUpdate.XRPreEndFrame
PostLateUpdate.ProfilerEndFrame
***** PostLateUpdate.PlayerLooperPostProfilerEndFrame *****
PostLateUpdate.GraphicsWarmupPreloadedShaders

License

This library is licensed under CC0.

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A utility to integrate pure C# classes (Non-MonoBehaviour classes) into Unity's PlayerLoop.

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