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BoxCam2D

Godot Box / Room / Grid Based Camera Node.

Requirements:

  • Godot V3.X
  • Godot Project With 2D Keep Aspect.( Optional )
  • 2D Scene with "Player"(Name can be different) Node.

How To Use It:

  • Copy "BoxCam2D.gd" inside your Godot Project.

  • Add BoxCam2D Node using "+" or "Ctrl+A" inside root of your Scene.

  • Assign your "Player" (KinematicBody2D Or RigidBody2D) Node to BoxCam2D Node using Inspector.

  • Make Current True/Enabled/Ticked inside "BoxCam2D" Inspector.

  • Also upate project Window Settings as shown.

  • Make sure to set Mode to 2d or Viewport and Aspect to keep in Project Settings. (Path: Display/Window/Stretch/)

  • Checkout screenshot of Project Stretch settings below.

    window settings

Credits:

This asset is created during AssetJam-5. You can use this Asset in any possible way you want. Checkout LICANCE for More Details. If you like my work please consider following me on twitter at "https://twitter.com/sarooptech". Have any query regarding this asset? Write me at sarooptech@gmail.com

Contributors: