Vctgi

GPU-based real-time global illumination renderer based on voxel cone tracing
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
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2 years ago10mitC#
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
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A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
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7 years agogpl-3.0C
GPU-based real-time global illumination renderer based on voxel cone tracing
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6 years agoHTML
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ROS drop in replacement to the voxel layer which does not persist readings through iterations when ray tracing or map maintenance is undesirable
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A voxel cone tracing implementation for the Xenko game engine!
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