WebGPU demo featuring marching cubes and bloom post-processing via compute shaders, physically based shading, deferred rendering, gamma correction and shadow mapping.
WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing
gnikoloff/webgpu-compute-metaballs
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WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing
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