Skip to content

Kink3d/kShading

Repository files navigation

kShading

Shading models for Unity’s Universal Render Pipeline.

alt text An example of a scene using Lit Toon shading.

kShading is a package of shaders for Unity's Universal Render Pipeline. It includes:

  • Lit: A physically based shader that supports all default Universal surface properties as well as anisotropy, clear coat, sub-surface scattering and transmission.
  • Toon Lit: A cel style shader that supports all features of the Lit shader but uses a stepped physical approximation BSDF.

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.shading": "https://github.com/Kink3d/kShading.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.

About

Shading models for Unity’s Universal Render Pipeline.

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

Stars

Watchers

Forks

Sponsor this project

 

Packages

No packages published