Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Texture Synthesis | 1,672 | 1 | 1 | a year ago | 15 | February 07, 2022 | 11 | apache-2.0 | Rust | |
🎨 Example-based texture synthesis written in Rust 🦀 | ||||||||||
Three.terrain | 509 | 5 | 5 | 2 years ago | 6 | July 06, 2021 | 3 | mit | JavaScript | |
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web. | ||||||||||
Clisk | 260 | 6 years ago | 5 | Clojure | ||||||
The Clojure Image Synthesis Kit | ||||||||||
Gan Heightmaps | 36 | 7 years ago | 1 | Jupyter Notebook | ||||||
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA. | ||||||||||
Thalatta | 30 | 4 years ago | other | C# | ||||||
An open source terrain generation suite. | ||||||||||
If Net_texture | 27 | 3 years ago | 1 | Python | ||||||
Implicit Feature Network (IF-Net) for Texture Completion - Codebase. | ||||||||||
Ftgan | 27 | 6 years ago | 1 | Python | ||||||
Hierarchical Video Generation from Orthogonal Information: Optical Flow and Texture (AAAI-18) | ||||||||||
Unityprocgen | 27 | a year ago | mit | C# | ||||||
Library of procedural generation code for use in Unity | ||||||||||
Unity Terrainpainter | 21 | 5 years ago | other | C# | ||||||
compute shader, tiled terrain, splatmap generation, v2018.3b09 | ||||||||||
Yesmansky | 18 | 5 years ago | TypeScript | |||||||
A procedural planet generation tech demo |