Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Chorus | 132 | 4 months ago | 11 | gpl-3.0 | Kotlin | |||||
:pencil: The first editor for Spigot configurations. | ||||||||||
Model Engine Wiki | 95 | 4 months ago | 1 | other | JavaScript | |||||
A Minecraft plugin which allows you to create mod-like models for your mobs. | ||||||||||
Bluelight | 82 | 4 years ago | 10 | gpl-3.0 | PHP | |||||
A server software for Minecraft Pocket Edition | ||||||||||
Templateplugin | 80 | 22 days ago | gpl-3.0 | Java | ||||||
A template for creating minecraft plugin from 1.8 to 1.19 | ||||||||||
Okaeri Configs | 53 | 10 days ago | 4 | mit | Java | |||||
Simple Java/POJO config library written with love and Lombok | ||||||||||
Firework8s | 35 | a year ago | mit | TypeScript | ||||||
Firework8s is a collection of kubernetes objects (yaml files) for deploying workloads in a home lab. | ||||||||||
Configlib | 32 | 7 months ago | 1 | mit | Java | |||||
A Minecraft library for saving, loading, updating, and commenting YAML configuration files | ||||||||||
Nbt2json | 32 | 2 | a year ago | 12 | October 22, 2021 | 3 | mit | Go | ||
A command line utitlity and module that reads NBT data and converts it to JSON or YAML for editing and then back to NBT again | ||||||||||
Mcpetool | 27 | 2 years ago | 3 | mit | Go | |||||
get/put/delete cli and http API for Minecraft Bedrock Edition world directories | ||||||||||
Configapi | 21 | 8 months ago | 1 | August 04, 2016 | 2 | isc | Java | |||
GSON-like ORM for Bukkit YAML API's |
An API Which contains all the small things I use in my Projects. It adds lots of abstraction to the plain Spigot API resulting in rappid development.
//SQL connections
DataSourceBuilder dsb = new DataSourceBuilder();
dsb.setUsername("Simpsons")
.setJdbcUrl("jdbc:mysql://127.0.0.1:3306/simpsons")
.setPassword("S1mp50ns!");
HikariDataSource hds = dsb.build();
//Query Something
SQLQueryBuilder sqb = new SQLQueryBuilder("SELECT * FROM simpsons WHERE name=? AND age=?;");
sqb.setParameters("Homer", 42);
//Query sync
CachedRowSet crs = sqb.executeQuery(hds);
//Query async
CompletableFuture<CachedRowSet> future = sqb.executeQueryAsync(hds);
Particles are supported in multiple versions where the particle is either Particle.
or Effect.
.
//Gets you the right wrapper for your version
ParticleWrapper particleWrapper = ParticleUtils.getWrapper();
//Create 100 particles at the location of the player in the shape of a sphere with the radius of 2 for all players
particleWrapper.createSpherical(Particle.REDSTONE, player.getLocation, 100, 2, 2, 2);
The "normal" ways to create GUIs is often based on slot and/or string comparison of the item used as a button and the InventoryClickEvent. This GUI-API aims to connect the events and the creation of the API to create GUIs easier.
InventoryGui gui = Gui.inventory();
gui
.setSize(Gui.rowsToSlots(3))
.setGUITitle("My First GUI!");
Button button = new Button(this::action); //This function (this::action) is called on click
button
.setSlot(13) //Define the position of the button
.setMaterial(Material.PAPER) //Define the material
.setTitle("Click me!"); //Set the name
gui.addWidget(button); //Add the button to the gui
gui.open(player); //open the gui as inventory
That's all no need to check stuff. No need to register listeners.
The configuration utility of this plugin support JSON and YAML configs
File ymlConfig = new File(getDataFolder(), "config.yml");
File jsonConfig = new File(getDataFolder(), "config.json");
//load data
//Get yml config write default if not exist (can be any java bean class)
MyOptionClass myOptionClass = ConfigUtils.load(ymlConfig, MyOptionClass.class, new MyOptionClass());
//Get json config write default if not exist (Can be any kind of data class)
MyOptionClass myOptionClass = ConfigUtils.loadJson(jsonConfig, MyOptionClass.class, new MyOptionClass());
//Save data
//Save yml data
yamlConfiguration.save(ymlConfig, myOptionClass);
//Save json data
ConfigUtils.saveJson(jsonConfig, myOptionClass);