Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Rebound | 584 | 7 | 17 | 3 months ago | 212 | November 14, 2023 | 20 | gpl-3.0 | C | |
💫 An open-source multi-purpose N-body code. | ||||||||||
Godot 3 2d Destructible Objects | 132 | 4 years ago | 1 | mit | GDScript | |||||
A script that takes a sprite, divides it into blocks and makes them explode 💥! | ||||||||||
Flexchop | 125 | 4 years ago | mit | C++ | ||||||
NVIDIA FleX 1.2 solver integration in TouchDesigner as a CHOP | ||||||||||
Unity Gpu Particle | 93 | 6 years ago | C# | |||||||
gpu particle for unity | ||||||||||
Cloth_simulation | 72 | 8 years ago | isc | C | ||||||
Cloth-Visualization via particle-simulation. | ||||||||||
Ofxmsaphysics | 51 | 8 years ago | 4 | other | C++ | |||||
C++ openFrameworks addon for particle/constraint based physics library with springs, attractors and collision. It uses a very similar api to the traer.physics library for processing to make getting into it as easy as possible. All classes are template based with typedefs for physics in 2D or 3D - Potentially even more dimensions! Demo at www.memo.tv/msaphysics | ||||||||||
Unity Gpu Particles | 21 | 7 years ago | 1 | C# | ||||||
Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree. | ||||||||||
Flat Maze | 16 | 7 months ago | mit | GLSL | ||||||
thousands particle collision logic, demo | ||||||||||
Eventmoleculardynamics | 15 | a year ago | 2 | gpl-3.0 | C++ | |||||
A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying | ||||||||||
Starsmasher | 14 | a year ago | 4 | gpl-3.0 | Fortran | |||||
A Smoothed Particle Hydrodynamics code for smashing stars (and planets) |