The T team setup to execute onto a site with ~40 seconds left and the CT team is typically in a fairly standard setup. Grenades are automatically thrown for the T players and the rounds plays out the way counter-strike plays. The game goes through pistol rounds, forcebuy/lowbuy rounds, then standard gun rounds. Players can use the guns
menu to select some preferences: whether they want to have an AWP, which M4 to use, and what site they prefer to play on the CT side.
When a T team wins a round, the players typically move to CT. The goal is the defend off the executes and stay on CT. However, because executes is typically best played 5v5 it's hard to get varied teams if this is strictly followed, so there is some auto-scrambling of teams every sm_executes_auto_scramble
rounds.
Download the archive from the latest build and extract ALL the files to the game server. This includes both the executes.smx
and csutils.smx
plugin files needed.
Note: the csutils.smx
plugin comes from the practicemode project, and is used to throw the execute grenades.
The file cfg/sourcemod/executes/executes.cfg
will be autogenerated when the plugin is first run and you can tweak it if you wish.
You may also tweak the values in cfg/sourcemod/executes/executes_game.cfg
, which is executed by the plugin each map start.
Some important cvars:
sm_executes_minplayers
sm_executes_maxplayers
sm_executes_ratio_constant
sm_executes_round_time
sm_executes_auto_scramble
The plugin now comes with some default spawn configs, but you are strongly recommended to create your own. The provides spawns are likely quite out of date (some grenades may not even work) and may reflect a poor variety of executes that don't represent the current meta.
!edit
: launches the editor, opens the edit menu. You will use this a lot
!setname
: sets the name of the spawn/execute being edited
!clearbuffers
: clears any spawn/execute edit buffers
When working on a map, you should:
Other notes:
.back
command, which helps you make sure your nades landed before saving them.Pull requests will be reviewed if they meet a few guidelines:
There is a significant amount of bad code and TODOs - 95% of this was written in a few days. Cleaning those problems up is appreciated.
A Discord channel is available for general discussion.