Enjoy retro games? Enjoy multiplayer games? Ever wanted to play one retro game against a different game in real time?
Welcome to Super Retro Mega Wars!
Play against your friends, with each of you can competing by playing a different game. Score points in your game and every other game will be handicapped in their own unique way. But watch out, as others score, your game will become more difficult too.
Six different single and multi-player versions of games based on classic retro titles, with more in the pipeline!
No ads. No in game purchases. Just retro games and good times.
Any feedback is very welcome at GitHub.
Super Retro Mega Wars is an open source, GPLv3 game. It will always be freely available via F-Droid, or for anyone to build, fork, or improve via the source code.
If you wish to support the development financially, donations are welcome via:
Please report any issues or suggest features on the issue tracker.
|Game strings||F-Droid metadata|
Pull requests will be warmly received at https://awesomeopensource.com/project/retrowars/retrowars, although it is often easier to first discuss your ideas via the issue tracker.
If you are able to run a public server, please see the retrowars-server project for more details. Doing so will make it appear in the default retro wars client when searching for public servers, and ensure that people can continue to play against eachother even if the official servers are down.
Before pushing to your Heroku app, make sure to set the following config:
heroku config:set GRADLE_TASK="-PexcludeAndroid stage"
Explanation: Newer versions of the Android Gradle plugin require an Android SDK to even configure the
:android subproject of a libgdx project, not just to compile it.
To avoid this issue, run the command above to tell Heroku that it doesn't need to worry about configuring anything except the
:server projects, and therefore it doesn't matter that the Android SDK is missing.
This app uses a the libgdx library and Kotlin. It is recommended to read the libgdx documentation to get a dev environment setup.
Alternatively, you can import the project into Android Studio and build from there.
More detail on which specific free license is used for each asset can be found in the