Dante Engine (http://github.com/omcfadde/dante, http://dante.mobi)
=========================
This file contains the following sections:
GENERAL NOTES
LICENSE
GENERAL NOTES
=============
Game data and patching:
-----------------------
This source release does not contain any game data, the game data is still
covered by the original EULA and must be obeyed as usual.
You must patch the game to the latest version.
Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam store at
http://store.steampowered.com/app/9050/
http://store.steampowered.com/app/9070/
Compiling on GNU/Linux x86:
---------------------------
The build system on GNU/Linux is based on SCons: http://www.scons.org/
Issue the scons command in the neo/ folder.
MayaImport:
---------------------------
The code for our Maya export plugin is included, if you are a Maya licensee
you can obtain the SDK from Autodesk.
LICENSE
=======
See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
ADDITIONAL TERMS: The Doom 3 GPL Source Code is also subject to certain
additional terms. You should have received a copy of these additional terms
immediately following the terms and conditions of the GNU GPL which
accompanied the Doom 3 Source Code. If not, please request a copy in writing
from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120,
Rockville, Maryland 20850 USA.
EXCLUDED CODE: The code described below and contained in the Doom 3 GPL
Source Code release is not part of the Program covered by the GPL and is
expressly excluded from its terms. You are solely responsible for obtaining
from the copyright holder a license for such code and complying with the
applicable license terms.
PropTree
---------------------------------------------------------------------------
neo/tools/common/PropTree/*
Copyright (C) 1998-2001 Scott Ramsay
[email protected]
http://www.gonavi.com
This material is provided "as is", with absolutely no warranty expressed
or implied. Any use is at your own risk.
Permission to use or copy this software for any purpose is hereby granted
without fee, provided the above notices are retained on all copies.
Permission to modify the code and to distribute modified code is granted,
provided the above notices are retained, and a notice that the code was
modified is included with the above copyright notice.
If you use this code, drop me an email. I'd like to know if you find the code
useful.
OpenAL SDK
---------------------------------------------------------------------------
neo/openal/docs/*
neo/openal/include/*
neo/openal/lib/*
neo/openal/osx/*
/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2000 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
Base64 implementation
---------------------------------------------------------------------------
lines file(s)
234 neo/idlib/Base64.cpp
Copyright (c) 1996 Lars Wirzenius. All rights reserved.
June 14 2003: TTimo