Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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Reactphysics3d | 1,388 | 2 months ago | 97 | zlib | C++ | |||||
Open source C++ physics engine library in 3D | ||||||||||
Awesome Collision Detection | 748 | 6 months ago | 5 | cc0-1.0 | ||||||
:sunglasses: A curated list of awesome collision detection libraries and resources | ||||||||||
Trianglemeshdistance | 133 | 5 months ago | 1 | mit | C++ | |||||
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh | ||||||||||
Computeshaderbvhmeshhit | 66 | 3 months ago | 1 | mit | C# | |||||
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking. | ||||||||||
Unity Gpu Particles | 21 | 7 years ago | 1 | C# | ||||||
Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree. | ||||||||||
Csb | 19 | 6 years ago | C++ | |||||||
A cloth and soft body simulation library, using position based dynamics. | ||||||||||
Triangle Mesh Collision | 17 | 7 years ago | mit | C++ | ||||||
Self-collision detection for triangles meshes (C++, libigl, eigen) | ||||||||||
Intersection Wasm | 12 | 2 | 3 years ago | 8 | October 19, 2020 | mit | Rust | |||
Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller | ||||||||||
Sdf3d | 12 | 2 years ago | C++ | |||||||
3D Signed Distance Field | ||||||||||
Converter | 10 | 7 years ago | C++ | |||||||
Implementation of mesh to SDF algorithm (from "Distance Fields for Rapid Collision Detection in Physically Based Modeling" paper) on GPU |