Socket.IO-Client for Unity3D, which is compatible with Socket.IO v1.0 and later. (Socket.IO V2 is not supported currently) Socket.io is Opensource Realtime application framework. Socket.io group page : https://github.com/socketio
The version of Socket.IO-Client-Unity3D follows Semantic Versioning 2.0.
Given a version number MAJOR.MINOR.PATCH, increment the
Additional labels for pre-release and build metadata are available as extensions to the MAJOR.MINOR.PATCH format.
Reference to the Wiki section of GitHub.
Improve performance and convenience, and documentation. Consider the performance test. Support Socket.IO v2.
If you find a bug, it is very important to report it. We would like to help you and smash the bug away. If you can fix a bug, you can send pull request (Should register a issue before sending PR)
Look into our issue tracker to see if the bug was already reported and you can add more information of the bug.
A bug report should contain the following
An useful description of the bug
The steps to reproduce the bug
Details of system environments (OS)
What actually happened?
Which branch have you used?
Socket.IO-Client-Unity3D is licensed under the MIT license, see LICENSE for details.
The MIT License (MIT) Copyright (c) 2017 NHN Entertainment Corp. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.